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DOCS/options: fix minor typo in compute shaders
This "bw" should most likely be a "be".
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@ -5661,7 +5661,7 @@ The following video options are currently all specific to ``--vo=gpu`` and
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Specifies that this shader should be treated as a compute shader, with
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the block size bw and bh. The compute shader will be dispatched with
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however many blocks are necessary to completely tile over the output.
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Within each block, there will bw tw*th threads, forming a single work
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Within each block, there will be tw*th threads, forming a single work
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group. In other words: tw and th specify the work group size, which can
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be different from the block size. So for example, a compute shader with
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bw, bh = 32 and tw, th = 8 running on a 500x500 texture would dispatch
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