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build: add a gdi check for windows

Incidentally this seems wrong in the configure as well because only gl-win32
depends on it instead of also making direct3d depend on this (as I did here).
This commit is contained in:
Stefano Pigozzi 2013-11-22 20:58:48 +01:00
parent ce4d1f461a
commit 88099c8617
2 changed files with 7 additions and 2 deletions

View File

@ -447,6 +447,10 @@ video_output_features = [
fragment=load_fragment('cocoa.m'),
compile_filename='test.m',
framework_name=['Cocoa', 'IOKit', 'OpenGL'])
} , {
'name': 'gdi',
'desc': 'GDI',
'func': check_cc(lib='gdi32')
} , {
'name': '--wayland',
'desc': 'Wayland',
@ -510,6 +514,7 @@ video_output_features = [
} , {
'name': '--gl-win32',
'desc': 'OpenGL Win32 Backend',
'deps': [ 'gdi' ],
'func': check_statement('windows.h', 'wglCreateContext(0)',
lib='opengl32')
} , {
@ -571,6 +576,7 @@ video_output_features = [
}, {
'name': '--direct3d',
'desc': 'Direct3D support',
'deps': [ 'gdi' ],
'func': check_cc(header_name='d3d9.h'),
}
]

View File

@ -359,8 +359,7 @@ def build(ctx):
( "video/out/vo_wayland.c", "wayland" ),
( "video/out/vo_x11.c" , "x11" ),
( "video/out/vo_xv.c", "xv" ),
( "video/out/w32_common.c", "os-win32" ),
( "video/out/w32_common.c", "os-cygwin" ),
( "video/out/w32_common.c", "gdi" ),
( "video/out/wayland_common.c", "wayland" ),
( "video/out/x11_common.c", "x11" ),