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This is a simple patch to change the alpha blending code in bmovl to use
integers instead of floating point. It speeds it up by about 400% meaning that it's now possible to apply alpha blending to a whole 1024x768 image on my 1266MHz PIII. Jonas Jensen <jbj@knef.dk> git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@9111 b3059339-0415-0410-9bf9-f77b7e298cf2
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