mirror of https://github.com/mpv-player/mpv
"One can cause a permanent hang on a seek, and the other just causes
general jerkiness because the writer thread was holding a lock during the time it was writing to the network." patch by Sidik Isani <lksi@cfht.hawaii.edu> git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@7450 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -108,6 +108,7 @@ struct ao_nas_data {
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int flow_paused;
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void *client_buffer;
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void *server_buffer;
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int client_buffer_size;
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int client_buffer_used;
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int server_buffer_size;
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@ -148,16 +149,30 @@ static int nas_readBuffer(struct ao_nas_data *nas_data, int num)
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if (nas_data->client_buffer_used < num)
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num = nas_data->client_buffer_used;
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AuWriteElement(nas_data->aud, nas_data->flow, 0, num, nas_data->client_buffer, AuFalse, &as);
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if (as != AuSuccess)
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nas_print_error(nas_data->aud, "nas_readBuffer(): AuWriteElement", as);
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else {
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/*
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* It is not appropriate to call AuWriteElement() here because the
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* buffer is locked and delays writing to the network will cause
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* other threads to block waiting for buffer_mutex. Instead the
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* data is copied to "server_buffer" and written it to the network
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* outside of the locked section of code.
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*
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* (Note: Rather than these two buffers, a single circular buffer
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* could eliminate the memcpy/memmove steps.)
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*/
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memcpy(nas_data->server_buffer, nas_data->client_buffer, num);
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nas_data->client_buffer_used -= num;
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nas_data->server_buffer_used += num;
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memmove(nas_data->client_buffer, nas_data->client_buffer + num, nas_data->client_buffer_used);
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}
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pthread_mutex_unlock(&nas_data->buffer_mutex);
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/*
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* Now write the new buffer to the network.
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*/
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AuWriteElement(nas_data->aud, nas_data->flow, 0, num, nas_data->server_buffer, AuFalse, &as);
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if (as != AuSuccess)
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nas_print_error(nas_data->aud, "nas_readBuffer(): AuWriteElement", as);
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if (nas_data->flow_paused) {
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AuPauseFlow(nas_data->aud, nas_data->flow, &as);
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if (as != AuSuccess)
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@ -333,6 +348,7 @@ static int init(int rate,int channels,int format,int flags)
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nas_data->client_buffer_size = NAS_BUFFER_SIZE;
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nas_data->client_buffer = malloc(nas_data->client_buffer_size);
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nas_data->server_buffer_size = NAS_BUFFER_SIZE;
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nas_data->server_buffer = malloc(nas_data->server_buffer_size);
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ao_data.samplerate = rate;
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ao_data.channels = channels;
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@ -403,6 +419,7 @@ static void uninit(){
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AuCloseServer(nas_data->aud);
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nas_data->aud = 0;
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free(nas_data->client_buffer);
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free(nas_data->server_buffer);
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}
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// stop playing and empty buffers (for seeking/pause)
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@ -478,7 +495,12 @@ static int play(void* data,int len,int flags)
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if (as != AuSuccess)
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nas_print_error(nas_data->aud, "play(): AuStartFlow", as);
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nas_data->flow_stopped = 0;
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while (!nas_empty_event_queue(nas_data)); // wait for first buffer underrun event
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/*
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* Do not continue to wait if there is nothing in the server
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* buffer. (The event never happens and mplayer can freeze.)
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*/
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while (nas_data->server_buffer_used > 0 &&
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!nas_empty_event_queue(nas_data)); // wait for first buffer underrun event
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}
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pthread_mutex_lock(&nas_data->buffer_mutex);
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