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video: limit number of frames sent to VO to the VO requested amount
vo_frame can have more than 1 frame - the extra frames are future references, which are sometimes useful for filtering (vo_opengl interpolation). There's no harm in reducing the number of frames sent to the VO requested amount of future frames, so do that. Doesn't actually reduce the number of concurrently in use frames in practice.
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@ -1419,11 +1419,13 @@ void write_video(struct MPContext *mpctx)
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};
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calculate_frame_duration(mpctx);
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int req = vo_get_num_req_frames(mpctx->video_out);
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assert(req >= 1 && req <= VO_MAX_REQ_FRAMES);
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struct vo_frame dummy = {
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.pts = pts,
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.duration = -1,
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.still = mpctx->step_frames > 0,
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.num_frames = MPMIN(mpctx->num_next_frames, VO_MAX_REQ_FRAMES),
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.num_frames = MPMIN(mpctx->num_next_frames, req),
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.num_vsyncs = 1,
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};
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for (int n = 0; n < dummy.num_frames; n++)
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