vo_opengl: rename hwdec_vda.c to hwdec_osx.c

It doesn't deal with VDA at all anymore. Rename it to hwdec_osx.c. Not
using hwdec_videotoolbox.c, because that would give it the longest
source path in this project yet. (Also, this code isn't even
VideoToolox-specific, other than the name of the pixel format used.)
This commit is contained in:
wm4 2015-09-28 21:59:54 +02:00
parent 1dd7b7bddc
commit 853fe788f8
2 changed files with 1 additions and 1 deletions

View File

@ -321,7 +321,7 @@ def build(ctx):
( "video/out/opengl/hwdec_dxva2.c", "gl-win32" ), ( "video/out/opengl/hwdec_dxva2.c", "gl-win32" ),
( "video/out/opengl/hwdec_vaegl.c", "vaapi-egl" ), ( "video/out/opengl/hwdec_vaegl.c", "vaapi-egl" ),
( "video/out/opengl/hwdec_vaglx.c", "vaapi-glx" ), ( "video/out/opengl/hwdec_vaglx.c", "vaapi-glx" ),
( "video/out/opengl/hwdec_vda.c", "videotoolbox-gl" ), ( "video/out/opengl/hwdec_osx.c", "videotoolbox-gl" ),
( "video/out/opengl/hwdec_vdpau.c", "vdpau-gl-x11" ), ( "video/out/opengl/hwdec_vdpau.c", "vdpau-gl-x11" ),
( "video/out/opengl/lcms.c", "gl" ), ( "video/out/opengl/lcms.c", "gl" ),
( "video/out/opengl/osd.c", "gl" ), ( "video/out/opengl/osd.c", "gl" ),