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https://github.com/mpv-player/mpv
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DOCS/client_api_examples: add opengl-cb-based cocoa example.
Contains a basic toggle button that pauses the video.
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DOCS/client_api_examples/cocoa-openglcb/cocoa-openglcb.m
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310
DOCS/client_api_examples/cocoa-openglcb/cocoa-openglcb.m
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// Plays a video from the command line in an opengl view in its own window.
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// Build with: clang -o cocoa-openglcb cocoa-openglcb.m `pkg-config --libs --cflags mpv` -framework Cocoa -framework OpenGL
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#import <mpv/client.h>
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#import <mpv/opengl_cb.h>
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#import <stdio.h>
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#import <stdlib.h>
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#import <OpenGL/gl.h>
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#import <Cocoa/Cocoa.h>
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static inline void check_error(int status)
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{
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if (status < 0) {
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printf("mpv API error: %s\n", mpv_error_string(status));
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exit(1);
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}
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}
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static void *get_proc_address(void *ctx, const char *name)
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{
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CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, name, kCFStringEncodingASCII);
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void *addr = CFBundleGetFunctionPointerForName(CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")), symbolName);
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CFRelease(symbolName);
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return addr;
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}
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static void glupdate(void *ctx);
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@interface MpvClientOGLView : NSOpenGLView
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@property mpv_opengl_cb_context *mpvGL;
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- (instancetype)initWithFrame:(NSRect)frame;
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- (void)drawRect;
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- (void)flushBlack;
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@end
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@implementation MpvClientOGLView
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- (instancetype)initWithFrame:(NSRect)frame
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{
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// make sure the pixel format is double buffered so we can use
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// [[self openGLContext] flushBuffer].
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NSOpenGLPixelFormatAttribute attributes[] = {
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NSOpenGLPFADoubleBuffer,
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0
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};
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self = [super initWithFrame:frame
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pixelFormat:[[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]];
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if (self) {
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[self setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
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// swap on vsyncs
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GLint swapInt = 1;
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[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
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[[self openGLContext] makeCurrentContext];
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}
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return self;
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}
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- (void)flushBlack
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{
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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[[self openGLContext] flushBuffer];
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[[self openGLContext] flushBuffer];
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}
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- (void)prepareOpenGL
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{
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[super prepareOpenGL];
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[self flushBlack];
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self.mpvGL = nil;
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}
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- (void)drawRect
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{
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if (self.mpvGL)
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mpv_opengl_cb_draw(self.mpvGL, 0, self.bounds.size.width, -self.bounds.size.height);
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[[self openGLContext] flushBuffer];
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}
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- (void)drawRect:(NSRect)dirtyRect
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{
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[self drawRect];
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}
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@end
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@interface CocoaWindow : NSWindow
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@property(retain, readonly) MpvClientOGLView *glView;
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@property(retain, readonly) NSButton *pauseButton;
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@end
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@implementation CocoaWindow
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- (BOOL)canBecomeMainWindow { return YES; }
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- (BOOL)canBecomeKeyWindow { return YES; }
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- (void)initOGLView {
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NSRect bounds = [[self contentView] bounds];
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// window coordinate origin is bottom left
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NSRect glFrame = NSMakeRect(bounds.origin.x, bounds.origin.y + 30, bounds.size.width, bounds.size.height - 30);
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_glView = [[MpvClientOGLView alloc] initWithFrame:glFrame];
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[self.contentView addSubview:_glView];
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NSRect buttonFrame = NSMakeRect(bounds.origin.x, bounds.origin.y, 60, 30);
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_pauseButton = [[NSButton alloc] initWithFrame:buttonFrame];
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_pauseButton.buttonType = NSToggleButton;
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// button target has to be the delegate (it holds the mpv context
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// pointer), so that's set later.
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_pauseButton.action = @selector(togglePause:);
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_pauseButton.title = @"Pause";
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_pauseButton.alternateTitle = @"Play";
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[self.contentView addSubview:_pauseButton];
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}
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@end
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@interface AppDelegate : NSObject <NSApplicationDelegate>
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{
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mpv_handle *mpv;
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dispatch_queue_t queue;
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CocoaWindow *window;
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}
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@end
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static void wakeup(void *);
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@implementation AppDelegate
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- (void)createWindow {
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int mask = NSTitledWindowMask|NSClosableWindowMask|
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NSMiniaturizableWindowMask|NSResizableWindowMask;
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window = [[CocoaWindow alloc]
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initWithContentRect:NSMakeRect(0, 0, 1280, 720)
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styleMask:mask
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backing:NSBackingStoreBuffered
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defer:NO];
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// force a minimum size to stop opengl from exploding.
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[window setMinSize:NSMakeSize(200, 200)];
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[window initOGLView];
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[window setTitle:@"cocoa-openglcb example"];
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[window makeMainWindow];
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[window makeKeyAndOrderFront:nil];
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NSMenu *m = [[NSMenu alloc] initWithTitle:@"AMainMenu"];
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NSMenuItem *item = [m addItemWithTitle:@"Apple" action:nil keyEquivalent:@""];
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NSMenu *sm = [[NSMenu alloc] initWithTitle:@"Apple"];
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[m setSubmenu:sm forItem:item];
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[sm addItemWithTitle: @"quit" action:@selector(terminate:) keyEquivalent:@"q"];
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[NSApp setMenu:m];
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[NSApp activateIgnoringOtherApps:YES];
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}
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- (void) applicationDidFinishLaunching:(NSNotification *)notification {
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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atexit_b(^{
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// Because activation policy has just been set to behave like a real
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// application, that policy must be reset on exit to prevent, among
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// other things, the menubar created here from remaining on screen.
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[NSApp setActivationPolicy:NSApplicationActivationPolicyProhibited];
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});
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// Read filename
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NSArray *args = [NSProcessInfo processInfo].arguments;
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if (args.count < 2) {
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NSLog(@"Expected filename on command line");
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exit(1);
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}
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NSString *filename = args[1];
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[self createWindow];
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window.pauseButton.target = self;
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mpv = mpv_create();
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if (!mpv) {
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printf("failed creating context\n");
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exit(1);
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}
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check_error(mpv_set_option_string(mpv, "input-media-keys", "yes"));
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// request important errors
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check_error(mpv_request_log_messages(mpv, "warn"));
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check_error(mpv_initialize(mpv));
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check_error(mpv_set_option_string(mpv, "vo", "opengl-cb"));
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mpv_opengl_cb_context *mpvGL = mpv_get_sub_api(mpv, MPV_SUB_API_OPENGL_CB);
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if (!mpvGL) {
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puts("libmpv does not have the opengl-cb sub-API.");
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exit(1);
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}
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// pass the mpvGL context to our view
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window.glView.mpvGL = mpvGL;
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int r = mpv_opengl_cb_init_gl(mpvGL, NULL, get_proc_address, NULL);
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if (r < 0) {
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puts("gl init has failed.");
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exit(1);
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}
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mpv_opengl_cb_set_update_callback(mpvGL, glupdate, (__bridge void *)window.glView);
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// Deal with MPV in the background.
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queue = dispatch_queue_create("mpv", DISPATCH_QUEUE_SERIAL);
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dispatch_async(queue, ^{
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// Register to be woken up whenever mpv generates new events.
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mpv_set_wakeup_callback(mpv, wakeup, (__bridge void *)self);
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// Load the indicated file
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const char *cmd[] = {"loadfile", filename.UTF8String, NULL};
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check_error(mpv_command(mpv, cmd));
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});
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}
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static void glupdate(void *ctx)
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{
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MpvClientOGLView *glView = (__bridge MpvClientOGLView *)ctx;
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// I'm still not sure what the best way to handle this is, but this
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// works.
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dispatch_async(dispatch_get_main_queue(), ^{
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[glView drawRect];
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});
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}
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- (void) handleEvent:(mpv_event *)event
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{
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switch (event->event_id) {
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case MPV_EVENT_SHUTDOWN: {
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mpv_detach_destroy(mpv);
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mpv_opengl_cb_uninit_gl(window.glView.mpvGL);
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mpv = NULL;
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printf("event: shutdown\n");
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break;
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}
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case MPV_EVENT_LOG_MESSAGE: {
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struct mpv_event_log_message *msg = (struct mpv_event_log_message *)event->data;
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printf("[%s] %s: %s", msg->prefix, msg->level, msg->text);
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}
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default:
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printf("event: %s\n", mpv_event_name(event->event_id));
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}
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}
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- (void)togglePause:(NSButton *)button
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{
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if (mpv) {
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switch (button.state) {
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case NSOffState:
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{
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int pause = 0;
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mpv_set_property(mpv, "pause", MPV_FORMAT_FLAG, &pause);
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}
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break;
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case NSOnState:
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{
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int pause = 1;
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mpv_set_property(mpv, "pause", MPV_FORMAT_FLAG, &pause);
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}
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break;
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default:
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NSLog(@"This should never happen.");
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}
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}
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}
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- (void) readEvents
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{
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dispatch_async(queue, ^{
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while (mpv) {
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mpv_event *event = mpv_wait_event(mpv, 0);
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if (event->event_id == MPV_EVENT_NONE)
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break;
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[self handleEvent:event];
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}
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});
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}
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static void wakeup(void *context)
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{
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AppDelegate *a = (__bridge AppDelegate *) context;
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[a readEvents];
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}
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// quit when the window is closed.
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- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app
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{
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return YES;
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}
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
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{
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NSLog(@"Terminating.");
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const char *args[] = {"quit", NULL};
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mpv_command(mpv, args);
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[window.glView clearGLContext];
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return NSTerminateNow;
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}
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@end
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// Delete this if you already have a main.m.
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int main(int argc, const char * argv[]) {
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@autoreleasepool {
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NSApplication *app = [NSApplication sharedApplication];
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AppDelegate *delegate = [AppDelegate new];
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app.delegate = delegate;
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[app run];
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}
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return 0;
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}
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