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better? RGB/BGR spec
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@12998 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -103,6 +103,28 @@ OpenGL's GL_RGB on all platforms, and the same goes for BGR - GL_BGR.
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Unfortunately, most of the x86 codecs call our BGR to RGB, so it sometimes
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confuse developers.
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If you are unsure, try the OpenGL driver (-vo gl:manyfmts). There is at least
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software OpenGL implementation for all major platforms and OS's, but you will
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need OpenGL version >= 1.2 for most formats.
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memory order: name
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RGBA IMGFMT_RGBA
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ARGB IMGFMT_ARGB
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BGRA IMGFMT_BGRA
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ABGR IMGFMT_ABGR
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RGB IMGFMT_RGB24
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BGR IMGFMT_BGR24
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order in an int name
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mostsignifant .. least significant bit
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8A8R8G8B IMGFMT_BGR32
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8A8B8G8R IMGFMT_RGB32
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5R6G5B IMGFMT_BGR16
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5B6G5R IMGFMT_RGB16
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1A5R5G5B IMGFMT_BGR15
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1A5B5G5R IMGFMT_RGB15
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3R3G2B IMGFMT_BGR8
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2B3G3R IMGFMT_RGB8
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1R2G1B IMGFMT_BGR4_CHAR
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1B2G1R IMGFMT_RGB4_CHAR
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1R2G1B1R2G1B IMGFMT_BGR4
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1B2G1R1B2G1R IMGFMT_RGB4
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depending upon little vs big endian different in memory & in register formats
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will be equal (LE -> BGRA == BGR32 / BE -> ARGB == BGR32)
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