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https://github.com/mpv-player/mpv
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vo_opengl: add a --opengl-es=force2 option
Useful for testing. Unfortunately, the nVidia EGL driver ignores this, and returns a GLES 3.2 context anyway (which it is allowed to do). Might still be useable with ANGLE, which will really give you a GLES 2 context if you ask for it.
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@ -4451,6 +4451,8 @@ The following video options are currently all specific to ``--vo=opengl`` and
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yes
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Try to prefer ES over Desktop GL
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forc2
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Try to request a ES 2.0 context (the driver might ignore this)
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no
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Try to prefer desktop GL over ES
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auto
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@ -27,12 +27,13 @@
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#include "common.h"
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enum {
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VOFLAG_GLES = 1 << 0, // Hint to create a GLES2 context
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VOFLAG_GLES = 1 << 0, // Hint to create a GLES context
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VOFLAG_NO_GLES = 1 << 1, // Hint to create a desktop GL context
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VOFLAG_GL_DEBUG = 1 << 2, // Hint to request debug OpenGL context
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VOFLAG_ALPHA = 1 << 3, // Hint to request alpha framebuffer
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VOFLAG_SW = 1 << 4, // Hint to accept a software GL renderer
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VOFLAG_PROBING = 1 << 6, // The backend is being auto-probed.
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VOFLAG_GLES2 = 1 << 7, // Hint for GLESv2 (needs VOFLAG_GLES)
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};
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extern const int mpgl_preferred_gl_versions[];
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@ -181,12 +181,14 @@ bool mpegl_create_context_opts(EGLDisplay display, struct mp_log *log,
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return true;
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}
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if (try_gles) {
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if (try_gles && !(opts->vo_flags & VOFLAG_GLES2)) {
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// ES 3.x
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if (create_context(display, log, true, 3, opts,
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out_context, out_config))
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return true;
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}
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if (try_gles) {
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// ES 2.0
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if (create_context(display, log, probing, 2, opts,
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out_context, out_config))
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@ -373,6 +373,8 @@ static int preinit(struct vo *vo)
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if (p->opts.es == 1)
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vo_flags |= VOFLAG_GLES;
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if (p->opts.es == 2)
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vo_flags |= VOFLAG_GLES | VOFLAG_GLES2;
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if (p->opts.es == -1)
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vo_flags |= VOFLAG_NO_GLES;
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@ -437,7 +439,8 @@ const struct vo_driver video_out_opengl = {
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OPT_STRING_VALIDATE("opengl-backend", opts.backend, 0,
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mpgl_validate_backend_opt),
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OPT_FLAG("opengl-sw", opts.allow_sw, 0),
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OPT_CHOICE("opengl-es", opts.es, 0, ({"no", -1}, {"auto", 0}, {"yes", 1})),
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OPT_CHOICE("opengl-es", opts.es, 0, ({"no", -1}, {"auto", 0},
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{"yes", 1}, {"force2", 2})),
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OPT_INTPAIR("opengl-check-pattern", opts.pattern, 0),
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OPT_INTRANGE("opengl-vsync-fences", opts.vsync_fences, 0,
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0, NUM_VSYNC_FENCES),
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