ao/pulse: fix reporting of playing state

When get_state() corks the stream after an underrun happens
priv->playing is incorrectly reset to true, which can cause the
player to miss the underrun entirely. Stop resetting priv->playing
during corking (but not uncorking) to fix this.
This commit is contained in:
sfan5 2020-07-12 23:25:56 +02:00
parent f3b29a680c
commit 7a7a0a78b5
1 changed files with 7 additions and 2 deletions

View File

@ -53,6 +53,7 @@ struct priv {
int retval;
bool playing;
bool underrun_signalled;
char *cfg_host;
int cfg_buffer;
@ -135,6 +136,7 @@ static void underflow_cb(pa_stream *s, void *userdata)
struct ao *ao = userdata;
struct priv *priv = ao->priv;
priv->playing = false;
priv->underrun_signalled = true;
ao_wakeup_playthread(ao);
pa_threaded_mainloop_signal(priv->mainloop, 0);
}
@ -497,7 +499,8 @@ static void cork(struct ao *ao, bool pause)
if (waitop_no_unlock(priv, pa_stream_cork(priv->stream, pause, success_cb, ao))
&& priv->retval)
{
priv->playing = true;
if (!pause)
priv->playing = true;
} else {
GENERIC_ERR_MSG("pa_stream_cork() failed");
priv->playing = false;
@ -634,8 +637,10 @@ static void audio_get_state(struct ao *ao, struct mp_pcm_state *state)
// Otherwise, PA will keep hammering us for underruns (which it does instead
// of stopping the stream automatically).
if (!state->playing)
if (!state->playing && priv->underrun_signalled) {
reset(ao);
priv->underrun_signalled = false;
}
}
/* A callback function that is called when the