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vo_opengl: minor simplification
It's the same functionally.
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@ -2120,10 +2120,9 @@ static void pass_render_frame(struct gl_video *p)
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.w = p->texture_w, .h = p->texture_h,
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.display_par = scale[1] / scale[0], // counter compensate scaling
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};
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finish_pass_fbo(p, &p->blend_subs_fbo,
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p->texture_w, p->texture_h, 0);
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finish_pass_fbo(p, &p->blend_subs_fbo, rect.w, rect.h, 0);
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pass_draw_osd(p, OSD_DRAW_SUB_ONLY, vpts, rect,
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p->texture_w, p->texture_h, p->blend_subs_fbo.fbo, false);
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rect.w, rect.h, p->blend_subs_fbo.fbo, false);
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GLSL(color = texture(texture0, texcoord0);)
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pass_read_fbo(p, &p->blend_subs_fbo);
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}
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