mirror of https://github.com/mpv-player/mpv
vo_opengl: d3d11egl: don't require EGL_EXT_device_query
Older ANGLE builds don't export this. This change is really only for convenience, and I might revert it at some later point.
This commit is contained in:
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fd82e14888
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7983cda5bf
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@ -160,16 +160,10 @@ static int create(struct gl_hwdec *hw)
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return -1;
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const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS);
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if (!exts || !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer") ||
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!strstr(exts, "EGL_EXT_device_query"))
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if (!exts || !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer"))
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return -1;
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PFNEGLQUERYDISPLAYATTRIBEXTPROC p_eglQueryDisplayAttribEXT =
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(void *)eglGetProcAddress("eglQueryDisplayAttribEXT");
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PFNEGLQUERYDEVICEATTRIBEXTPROC p_eglQueryDeviceAttribEXT =
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(void *)eglGetProcAddress("eglQueryDeviceAttribEXT");
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if (!p_eglQueryDisplayAttribEXT || !p_eglQueryDeviceAttribEXT)
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return -1;
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bool use_native_device = !!strstr(exts, "EGL_EXT_device_query");
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HRESULT hr;
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struct priv *p = talloc_zero(hw, struct priv);
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@ -181,7 +175,7 @@ static int create(struct gl_hwdec *hw)
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// Note that as long as GL_OES_EGL_image_external_essl3 is not available,
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// this won't work in ES 3.x mode due to missing GLSL mechanisms.
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if (strstr(exts, "EGL_ANGLE_stream_producer_d3d_texture_nv12") &&
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hw->gl->es == 200)
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use_native_device && hw->gl->es == 200)
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{
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MP_VERBOSE(hw, "Loading EGL_ANGLE_stream_producer_d3d_texture_nv12\n");
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@ -209,21 +203,50 @@ static int create(struct gl_hwdec *hw)
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}
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}
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EGLAttrib device = 0;
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if (!p_eglQueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT, &device))
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goto fail;
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EGLAttrib d3d_device = 0;
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if (!p_eglQueryDeviceAttribEXT((EGLDeviceEXT)device, EGL_D3D11_DEVICE_ANGLE,
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&d3d_device))
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{
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MP_ERR(hw, "Could not get EGL_D3D11_DEVICE_ANGLE from ANGLE.\n");
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goto fail;
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}
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if (use_native_device) {
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PFNEGLQUERYDISPLAYATTRIBEXTPROC p_eglQueryDisplayAttribEXT =
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(void *)eglGetProcAddress("eglQueryDisplayAttribEXT");
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PFNEGLQUERYDEVICEATTRIBEXTPROC p_eglQueryDeviceAttribEXT =
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(void *)eglGetProcAddress("eglQueryDeviceAttribEXT");
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if (!p_eglQueryDisplayAttribEXT || !p_eglQueryDeviceAttribEXT)
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goto fail;
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p->d3d11_device = (ID3D11Device *)d3d_device;
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if (!p->d3d11_device)
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goto fail;
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ID3D11Device_AddRef(p->d3d11_device);
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EGLAttrib device = 0;
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if (!p_eglQueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT, &device))
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goto fail;
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EGLAttrib d3d_device = 0;
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if (!p_eglQueryDeviceAttribEXT((EGLDeviceEXT)device,
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EGL_D3D11_DEVICE_ANGLE, &d3d_device))
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{
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MP_ERR(hw, "Could not get EGL_D3D11_DEVICE_ANGLE from ANGLE.\n");
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goto fail;
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}
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p->d3d11_device = (ID3D11Device *)d3d_device;
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if (!p->d3d11_device)
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goto fail;
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ID3D11Device_AddRef(p->d3d11_device);
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} else {
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HANDLE d3d11_dll = GetModuleHandleW(L"d3d11.dll");
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if (!d3d11_dll) {
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MP_ERR(hw, "Failed to load D3D11 library\n");
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goto fail;
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}
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PFN_D3D11_CREATE_DEVICE CreateDevice =
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(void *)GetProcAddress(d3d11_dll, "D3D11CreateDevice");
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if (!CreateDevice)
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goto fail;
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hr = CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL,
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D3D11_CREATE_DEVICE_VIDEO_SUPPORT, NULL, 0,
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D3D11_SDK_VERSION, &p->d3d11_device, NULL, NULL);
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if (FAILED(hr)) {
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MP_ERR(hw, "Failed to create D3D11 Device: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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}
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ID3D10Multithread *multithread;
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hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D10Multithread,
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