diff --git a/video/decode/hw_cuda.c b/video/decode/hw_cuda.c index 92ba0772c4..d0c7669f25 100644 --- a/video/decode/hw_cuda.c +++ b/video/decode/hw_cuda.c @@ -63,7 +63,7 @@ static int init_decoder(struct lavc_ctx *ctx, int w, int h) // This is proper use of the hw_frames_ctx API, but it does not work // (appaears to work but fails e.g. with 10 bit). The cuvid wrapper - // does non-standard things, and it's a meesy situation. + // does non-standard things, and it's a messy situation. /* hwframe_ctx->width = w; hwframe_ctx->height = h; diff --git a/video/out/opengl/utils.c b/video/out/opengl/utils.c index aa43728cb8..4fbe4053dc 100644 --- a/video/out/opengl/utils.c +++ b/video/out/opengl/utils.c @@ -622,7 +622,7 @@ static struct sc_uniform *find_uniform(struct gl_shader_cache *sc, return &sc->uniforms[sc->num_uniforms - 1]; } -const char* mp_sampler_type(GLenum texture_target) +const char *mp_sampler_type(GLenum texture_target) { switch (texture_target) { case GL_TEXTURE_1D: return "sampler1D";