mirror of https://github.com/mpv-player/mpv
Remove files maintained by Reimar that he no longer sees a use for.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@22796 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
parent
8ffe8d3d19
commit
7836116f5e
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@ -1,125 +0,0 @@
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/**
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* convert D-Cinema Audio (probably SMPTE 302M) to a
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* wav file that MPlayer can play.
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* Usage: 302m_convert <infile> <outfile>
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <inttypes.h>
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#include <byteswap.h>
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#define le2me_32(x) (x)
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#define le2me_16(x) (x)
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#define be2me_16(x) bswap_16(x)
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// From MPlayer libao/ao_pcm.c
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#define WAV_ID_RIFF 0x46464952 /* "RIFF" */
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#define WAV_ID_WAVE 0x45564157 /* "WAVE" */
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#define WAV_ID_FMT 0x20746d66 /* "fmt " */
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#define WAV_ID_DATA 0x61746164 /* "data" */
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#define WAV_ID_PCM 0x0001
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struct WaveHeader {
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uint32_t riff;
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uint32_t file_length;
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uint32_t wave;
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uint32_t fmt;
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uint32_t fmt_length;
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uint16_t fmt_tag;
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uint16_t channels;
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uint32_t sample_rate;
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uint32_t bytes_per_second;
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uint16_t block_align;
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uint16_t bits;
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uint32_t data;
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uint32_t data_length;
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};
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static struct WaveHeader wavhdr = {
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le2me_32(WAV_ID_RIFF),
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le2me_32(0x7fffffff),
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le2me_32(WAV_ID_WAVE),
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le2me_32(WAV_ID_FMT),
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le2me_32(16),
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le2me_16(WAV_ID_PCM),
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le2me_16(6),
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le2me_32(96000),
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le2me_32(1728000),
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le2me_16(18),
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le2me_16(24),
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le2me_32(WAV_ID_DATA),
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le2me_32(0x7fffffff),
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};
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// this format is completely braindead, and this bitorder
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// is the result of pure guesswork (counting how often
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// the bits flip), so it might be wrong.
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void fixup(unsigned char *in_, unsigned char *out) {
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int i;
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unsigned char in[3] = {in_[0], in_[1], in_[2]};
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unsigned char sync = in[2] & 0x0f; // sync flags
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in[2] >>= 4;
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out[2] = 0;
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for (i = 0; i < 4; i++) {
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out[2] <<= 1;
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out[2] |= in[2] & 1;
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in[2] >>= 1;
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}
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for (i = 0; i < 4; i++) {
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out[2] <<= 1;
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out[2] |= in[1] & 1;
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in[1] >>= 1;
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}
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out[1] = 0;
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for (i = 0; i < 4; i++) {
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out[1] <<= 1;
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out[1] |= in[1] & 1;
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in[1] >>= 1;
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}
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for (i = 0; i < 4; i++) {
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out[1] <<= 1;
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out[1] |= in[0] & 1;
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in[0] >>= 1;
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}
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out[0] = 0;
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for (i = 0; i < 4; i++) {
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out[0] <<= 1;
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out[0] |= in[0] & 1;
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in[0] >>= 1;
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}
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out[0] <<= 4;
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out[0] |= sync; // sync flags go into lowest bits
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// it seems those might also contain audio data,
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// don't know if this is the right order then
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// these might be also useful to detect the number
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// of channels in case there are files with != 6 channels
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}
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int main(int argc, char *argv[]) {
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FILE *in = fopen(argv[1], "r");
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FILE *out = fopen(argv[2], "w");
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int i;
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uint16_t blocklen, unknown;
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unsigned char *block;
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if (!in) {
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printf("Could not open %s for reading\n", argv[1]);
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return EXIT_FAILURE;
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}
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if (!out) {
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printf("Could not open %s for writing\n", argv[2]);
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return EXIT_FAILURE;
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}
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fwrite(&wavhdr, 1, sizeof(wavhdr), out);
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do {
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fread(&blocklen, 2, 1, in);
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blocklen = be2me_16(blocklen);
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fread(&unknown, 2, 1, in);
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block = malloc(blocklen);
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blocklen = fread(block, 1, blocklen, in);
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for (i = 0; i < blocklen; i += 3)
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fixup(&block[i], &block[i]);
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fwrite(block, 1, blocklen, out);
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free(block);
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} while (!feof(in));
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return EXIT_SUCCESS;
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}
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@ -1,41 +0,0 @@
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/**
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* convert D-Cinema Video (MPEG2 in GXF, SMPTE 360M) to a
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* MPEG-ES file that MPlayer can play (use -demuxer mpeges).
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* Usage: 360m_convert <infile> <outfile>
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*/
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#include <stdlib.h>
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#include <stdio.h>
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int main(int argc, char *argv[]) {
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FILE *in = fopen(argv[1], "r");
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FILE *out = fopen(argv[2], "w");
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int discard = 0;
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unsigned char buf[4];
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if (!in) {
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printf("Could not open %s for reading\n", argv[1]);
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return EXIT_FAILURE;
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}
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if (!out) {
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printf("Could not open %s for writing\n", argv[2]);
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return EXIT_FAILURE;
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}
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fread(buf, 4, 1, in);
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do {
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if (buf[0] == 0 && buf[1] == 0 && buf[2] == 1) {
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// encountered a header
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// skip data between a 0xbf or 0xbc header and the next 0x00 header
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if (buf[3] == 0xbc || buf[3] == 0xbf)
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discard = 1;
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else if (buf[3] == 0)
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discard = 0;
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}
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if (!discard)
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fwrite(&buf[0], 1, 1, out);
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buf[0] = buf[1];
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buf[1] = buf[2];
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buf[2] = buf[3];
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fread(&buf[3], 1, 1, in);
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} while (!feof(in));
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return EXIT_SUCCESS;
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}
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@ -13,8 +13,6 @@ OBJS = alaw-gen$(EXESUF) \
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png2raw$(EXESUF) \
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subrip$(EXESUF) \
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# vivodump$(EXESUF) \
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302m_convert$(EXESUF) \
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360m_convert$(EXESUF) \
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ifeq ($(TARGET_ARCH_X86),yes)
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OBJS += cpuinfo$(EXESUF) fastmemcpybench
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bmovl-test$(EXESUF): bmovl-test.c
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$(CC) -O3 $(EXTRA_INC) -o $@ $< -lSDL_image
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gltest: gltest.c ../osdep/timer-lx.o
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$(CC) -O4 -g -o $@ $^ -lglut
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vfw2menc$(EXESUF): vfw2menc.c
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$(CC) $< -o $@ -lwinmm -lole32
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clean distclean:
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rm -f $(OBJS)
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rm -f fastmem-* fastmem2-* fastmemcpybench gltest
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rm -f fastmem-* fastmem2-* fastmemcpybench
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rm -f cpuinfo$(EXESUF) bmovl-test$(EXESUF) vfw2menc$(EXESUF)
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23
TOOLS/README
23
TOOLS/README
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-v|--view - displays the config dialog and do nothing
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Notes: Works on x86 only.
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Format conversion scripts in the TOOLS dir
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------------------------------------------
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302m_convert.c
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Author: Reimar Döffinger
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Description: Converts D-Cinema Audio (SMPTE 302M?) to WAV.
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Usage: 302m_convert <in.302> <out.wav>
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360m_convert.c
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Author: Reimar Döffinger
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Description: Converts D-Cinema Video (MPEG-2 in GXF, SMPTE 360M) to MPEG-ES.
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Use -demuxer mpeges to play the converted file.
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Usage: 360m_convert <in.gxf> <out.m2v>
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190
TOOLS/gltest.c
190
TOOLS/gltest.c
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// OpenGL glTexSubImage() test/benchmark prg (C) 2001. by A'rpi/ESP-team
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#include <GL/glut.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <inttypes.h>
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#include <string.h>
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// pixel size: 3 or 4
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#define BYTES_PP 3
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// blit by lines (defined) or frames (not defined)
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#define FAST_BLIT
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static uint32_t image_width=720; // DVD size
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static uint32_t image_height=576;
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static uint32_t image_format;
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static uint32_t image_bpp;
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static uint32_t image_bytes;
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static uint32_t texture_width=512;
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static uint32_t texture_height=512;
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static unsigned char *ImageData=NULL;
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static GLvoid resize(int x,int y){
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printf("Resize: %dx%d\n",x,y);
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glViewport( 0, 0, x, y );
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, image_width, image_height, 0, -1,1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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float akarmi=0;
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int counter=0;
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float gen_time=0;
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float up_time=0;
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float render_time=0;
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unsigned char sintable[4096];
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extern float GetRelativeTime();
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static void redraw(void)
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{
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// glClear(GL_COLOR_BUFFER_BIT);
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int x,y,i;
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unsigned char *d=ImageData;
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int dstride=BYTES_PP*image_width;
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GetRelativeTime();
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// generate some image:
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for(y=0;y<image_height;y++){
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int y1=2048*sin(akarmi*0.36725+y*0.0165);
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int y2=2048*sin(akarmi*0.45621+y*0.02753);
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int y3=2048*sin(akarmi*0.15643+y*0.03732);
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for(x=0;x<image_width;x++){
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d[0]=sintable[(y1+x*135)&4095];
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d[1]=sintable[(y2+x*62)&4095];
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d[2]=sintable[(y3+x*23)&4095];
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d+=BYTES_PP;
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}
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}
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gen_time+=GetRelativeTime();
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#ifdef FAST_BLIT
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// upload texture:
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for(i=0;i<image_height;i++){
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glTexSubImage2D( GL_TEXTURE_2D, // target
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0, // level
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0, // x offset
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i, // y offset
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image_width, // width
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1, // height
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(BYTES_PP==4)?GL_RGBA:GL_RGB, // format
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GL_UNSIGNED_BYTE, // type
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ImageData+i*dstride ); // *pixels
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}
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#else
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glTexSubImage2D( GL_TEXTURE_2D, // target
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0, // level
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0, // x offset
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0, // y offset
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image_width, // width
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image_height, // height
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(BYTES_PP==4)?GL_RGBA:GL_RGB, // format
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GL_UNSIGNED_BYTE, // type
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ImageData ); // *pixels
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#endif
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up_time+=GetRelativeTime();
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glColor3f(1,1,1);
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glBegin(GL_QUADS);
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glTexCoord2f(0,0);glVertex2i(0,0);
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glTexCoord2f(0,1);glVertex2i(0,texture_height);
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glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
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glTexCoord2f(1,0);glVertex2i(texture_width,0);
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glEnd();
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glFinish();
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glutSwapBuffers();
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render_time+=GetRelativeTime();
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++counter;
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{ float total=gen_time+up_time+render_time;
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if(total>2.0){
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printf("%8.3f fps (gen: %2d%% upload: %2d%% render: %2d%%)\n",
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(float)counter/total,
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(int)(100.0*gen_time/total),
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(int)(100.0*up_time/total),
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(int)(100.0*render_time/total)
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);
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gen_time=up_time=render_time=0;
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counter=0;
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} }
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}
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static GLvoid IdleFunc(){
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akarmi+=0.1;
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glutPostRedisplay();
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}
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int
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main(int argc, char **argv)
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{
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int i;
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glutInit(&argc, argv);
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glutInitWindowSize(640, 480);
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glutInitDisplayMode(GLUT_DOUBLE);
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(void) glutCreateWindow("csg");
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glutDisplayFunc(redraw);
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glutReshapeFunc(resize);
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glutIdleFunc(IdleFunc);
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texture_width=32;
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while(texture_width<image_width) texture_width*=2;
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while(texture_width<image_height) texture_width*=2;
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texture_height=texture_width;
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image_bpp=8*BYTES_PP;
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image_bytes=BYTES_PP;
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ImageData=malloc(texture_width*texture_height*image_bytes);
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memset(ImageData,128,texture_width*texture_height*image_bytes);
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glDisable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glDepthMask(GL_FALSE);
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glDisable(GL_CULL_FACE);
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glEnable(GL_TEXTURE_2D);
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printf("Creating %dx%d texture...\n",texture_width,texture_height);
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#if 1
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// glBindTexture(GL_TEXTURE_2D, texture_id);
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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#ifdef TEXTUREFORMAT_32BPP
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0,
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#else
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glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0,
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#endif
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(image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData);
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#endif
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resize(640,480);
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glClearColor( 1.0f,0.0f,1.0f,0.0f );
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glClear( GL_COLOR_BUFFER_BIT );
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for(i=0;i<4096;i++) sintable[i]=128+127*sin(2.0*3.14159265*i/4096.0);
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glutMainLoop();
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return 0; /* ANSI C requires main to return int. */
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}
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