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gl_x11: fail gracefully if selected FBconfig has no X visual

glXGetVisualFromFBConfig() specifies specifies that it can return NULL
if there is no associated X visual. Instead of crashing, let
initialization fail. I'm not sure if this is actually supposed to work
with a fallback visual (passing a NULL visual to vo_x11_config_vo_window
would just do this), but let's play safe for now.

Apparently this can happen when trying to use vo_opengl over a remote
X display.
This commit is contained in:
wm4 2013-10-03 23:45:49 +02:00
parent 683e212a77
commit 76f32e3881

View File

@ -162,6 +162,8 @@ static GLXFBConfig select_fb_config(struct vo *vo, const int *attribs, int flags
if (flags & VOFLAG_ALPHA) {
for (int n = 0; n < fbcount; n++) {
XVisualInfo *v = glXGetVisualFromFBConfig(vo->x11->display, fbc[n]);
if (!v)
continue;
// This is a heuristic at best. Note that normal 8 bit Visuals use
// a depth of 24, even if the pixels are padded to 32 bit. If the
// depth is higher than 24, the remaining bits must be alpha.
@ -252,6 +254,10 @@ static bool config_window_x11(struct MPGLContext *ctx, uint32_t d_width,
glx_ctx->fbc = fbc;
glx_ctx->vinfo = glXGetVisualFromFBConfig(vo->x11->display, fbc);
if (!glx_ctx->vinfo) {
MP_ERR(vo, "Selected GLX FB config has no associated X visual\n");
return false;
}
MP_VERBOSE(vo, "GLX chose visual with ID 0x%x\n", (int)glx_ctx->vinfo->visualid);