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gl_video: use GL_SRGB only if it's really RGB

Use the proper RGB flag instead of !YUV. Currently, this doesn't change
anything, because only RGB and YUV formats are supported.
This commit is contained in:
wm4 2013-05-01 23:13:39 +02:00
parent 35568f84f3
commit 767cbb77ed

View File

@ -165,7 +165,7 @@ struct gl_video {
struct mp_imgfmt_desc image_desc;
bool is_yuv;
bool is_yuv, is_rgb;
bool is_linear_rgb;
// per pixel (full pixel when packed, each component when planar)
@ -1048,7 +1048,7 @@ static void init_video(struct gl_video *p)
check_gl_features(p);
if (!p->is_yuv && (p->opts.srgb || p->use_lut_3d)) {
if (p->is_rgb && (p->opts.srgb || p->use_lut_3d)) {
p->is_linear_rgb = true;
p->image.planes[0].gl_internal_format = GL_SRGB;
}
@ -1666,6 +1666,7 @@ static bool init_format(int fmt, struct gl_video *init)
return false;
init->is_yuv = desc.flags & MP_IMGFLAG_YUV;
init->is_rgb = desc.flags & MP_IMGFLAG_RGB;
init->is_linear_rgb = false;
init->plane_count = desc.num_planes;
init->image_desc = desc;