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player: log if NDEBUG is defined
I sure want to know whether assert()s were unexpectedly not compiled in.
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@ -149,6 +149,9 @@ void mp_print_version(struct mp_log *log, int always)
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if (!always) {
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mp_msg(log, MSGL_V, "Configuration: " CONFIGURATION "\n");
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mp_msg(log, MSGL_V, "List of enabled features: %s\n", FULLCONFIG);
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#ifdef NDEBUGs
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mp_msg(log, MSGL_V, "Built with NDEBUG.\n");
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#endif
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}
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}
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