mirror of https://github.com/mpv-player/mpv
vo_gpu_next: respect `gl->flipped`
This fixes flipped rendering on angle/dxinterop instances.
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parent
b216c09ade
commit
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@ -144,12 +144,13 @@ struct gpu_ctx *gpu_ctx_create(struct vo *vo, struct gl_video_opts *gl_opts)
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#if HAVE_GL && defined(PL_HAVE_OPENGL)
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if (ra_is_gl(ctx->ra_ctx->ra)) {
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struct GL *gl = ra_gl_get(ctx->ra_ctx->ra);
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pl_opengl opengl = pl_opengl_create(ctx->pllog,
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pl_opengl_params(
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.debug = ctx_opts->debug,
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.allow_software = ctx_opts->allow_sw,
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.get_proc_addr_ex = (void *) ra_gl_get(ctx->ra_ctx->ra)->get_fn,
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.proc_ctx = ra_gl_get(ctx->ra_ctx->ra)->fn_ctx,
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.get_proc_addr_ex = (void *) gl->get_fn,
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.proc_ctx = gl->fn_ctx,
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# if HAVE_EGL
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.egl_display = eglGetCurrentDisplay(),
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.egl_context = eglGetCurrentContext(),
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@ -164,6 +165,7 @@ struct gpu_ctx *gpu_ctx_create(struct vo *vo, struct gl_video_opts *gl_opts)
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ctx->swapchain = pl_opengl_create_swapchain(opengl, pl_opengl_swapchain_params(
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.max_swapchain_depth = vo->opts->swapchain_depth,
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.framebuffer.flipped = gl->flipped,
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));
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if (!ctx->swapchain)
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goto err_out;
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