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https://github.com/mpv-player/mpv
synced 2025-04-11 04:01:31 +00:00
A-V sync cleanup: sh_audio->timer replaced by sh_audio->delay, it contains
delay relative to sh_video->timer (or to 0 if audioonly). It fixes ct: drifts of very long (several hours) playback. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@8057 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -295,7 +295,7 @@ void demux_audio_seek(demuxer_t *demuxer,float rel_seek_secs,int flags){
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}
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if(len > 0)
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high_res_mp3_seek(demuxer,len);
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sh_audio->timer = priv->last_pts - (ds_tell_pts(demuxer->audio)-sh_audio->a_in_buffer_len)/(float)sh_audio->i_bps;
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sh_audio->delay = priv->last_pts - (ds_tell_pts(demuxer->audio)-sh_audio->a_in_buffer_len)/(float)sh_audio->i_bps;
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resync_audio_stream(sh_audio);
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return;
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}
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@ -307,13 +307,13 @@ void demux_audio_seek(demuxer_t *demuxer,float rel_seek_secs,int flags){
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pos = base + (rel_seek_secs*sh_audio->i_bps);
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if(demuxer->movi_end && pos >= demuxer->movi_end) {
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sh_audio->timer = (stream_tell(s) - demuxer->movi_start)/(float)sh_audio->i_bps;
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sh_audio->delay = (stream_tell(s) - demuxer->movi_start)/(float)sh_audio->i_bps;
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return;
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} else if(pos < demuxer->movi_start)
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pos = demuxer->movi_start;
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priv->last_pts = (pos-demuxer->movi_start)/(float)sh_audio->i_bps;
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sh_audio->timer = priv->last_pts - (ds_tell_pts(demuxer->audio)-sh_audio->a_in_buffer_len)/(float)sh_audio->i_bps;
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sh_audio->delay = priv->last_pts - (ds_tell_pts(demuxer->audio)-sh_audio->a_in_buffer_len)/(float)sh_audio->i_bps;
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switch(priv->frmt) {
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case WAV:
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@ -73,8 +73,7 @@ void demux_demuxers_seek(demuxer_t *demuxer,float rel_seek_secs,int flags) {
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// In case the demuxer don't set pts
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if(!demuxer->audio->pts)
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demuxer->audio->pts = pos-((ds_tell_pts(demuxer->audio)-sh->a_in_buffer_len)/(float)sh->i_bps);
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if(sh->timer)
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sh->timer = 0;
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sh->delay = 0;
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}
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if(priv->sd != priv->vd)
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@ -1135,7 +1135,7 @@ if(!demuxer->seekable){
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#if 0
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if(sh_audio) sh_audio->timer=sh_video->timer;
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#else
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if(sh_audio) sh_audio->timer=0;
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if(sh_audio) sh_audio->delay=0;
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if(sh_video) sh_video->timer=0; // !!!!!!
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#endif
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@ -46,7 +46,7 @@ typedef struct {
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struct codecs_st *codec;
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unsigned int format;
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int inited;
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float timer; // value of old a_frame
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float delay; // value of old a_frame
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// output format:
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int sample_format;
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int samplerate;
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26
mplayer.c
26
mplayer.c
@ -1349,7 +1349,7 @@ if(sh_audio){
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current_module="av_init";
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if(sh_video) sh_video->timer=0;
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if(sh_audio) sh_audio->timer=-audio_delay;
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if(sh_audio) sh_audio->delay=-audio_delay;
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if(!sh_audio){
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mp_msg(MSGT_CPLAYER,MSGL_INFO,MSGTR_NoSound);
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@ -1414,7 +1414,7 @@ while(sh_audio){
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current_module="play_audio";
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ao_data.pts=sh_audio->timer*90000.0;
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ao_data.pts=((sh_video?sh_video->timer:0)+sh_audio->delay)*90000.0;
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playsize=audio_out->get_space();
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// handle audio-only case:
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@ -1445,7 +1445,7 @@ while(sh_audio){
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if(playsize>0){
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sh_audio->a_out_buffer_len-=playsize;
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memmove(sh_audio->a_out_buffer,&sh_audio->a_out_buffer[playsize],sh_audio->a_out_buffer_len);
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sh_audio->timer+=playback_speed*playsize/((float)((ao_data.bps && sh_audio->afilter) ?
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sh_audio->delay+=playback_speed*playsize/((float)((ao_data.bps && sh_audio->afilter) ?
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ao_data.bps : sh_audio->o_bps));
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}
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@ -1455,8 +1455,8 @@ while(sh_audio){
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if(!sh_video) {
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// handle audio-only case:
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if(!quiet) mp_msg(MSGT_AVSYNC,MSGL_STATUS,"A:%6.1f %4.1f%% %d%% \r"
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,sh_audio->timer-audio_out->get_delay()
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,(sh_audio->timer>0.5)?100.0*audio_time_usage/(double)sh_audio->timer:0
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,sh_audio->delay-audio_out->get_delay()
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,(sh_audio->delay>0.5)?100.0*audio_time_usage/(double)sh_audio->delay:0
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,cache_fill_status
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);
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if(d_audio->eof) eof = PT_NEXT_ENTRY;
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@ -1482,12 +1482,13 @@ if(!sh_video) {
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if(in_size<0){ eof=1; break; }
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if(in_size>max_framesize) max_framesize=in_size; // stats
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sh_video->timer+=frame_time;
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if(sh_audio) sh_audio->delay-=frame_time;
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time_frame+=frame_time; // for nosound
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// check for frame-drop:
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current_module="check_framedrop";
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if(sh_audio && !d_audio->eof){
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float delay=playback_speed*audio_out->get_delay();
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float d=(sh_video->timer)-(sh_audio->timer-delay);
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float d=delay-sh_audio->delay;
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// we should avoid dropping to many frames in sequence unless we
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// are too late. and we allow 100ms A-V delay here:
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if(d<-dropped_frames*frame_time-0.100){
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@ -1573,13 +1574,12 @@ if(!sh_video) {
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* sync to settle at the right value (but it eventually will.)
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* This settling time is very short for values below 100.
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*/
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float predicted = sh_audio->timer-sh_video->timer+time_frame;
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float predicted = sh_audio->delay+time_frame;
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float difference = delay - predicted;
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delay = predicted + difference / (float)autosync;
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}
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time_frame=sh_video->timer;
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time_frame-=sh_audio->timer-delay;
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time_frame=delay-sh_audio->delay;
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// delay = amount of audio buffered in soundcard/driver
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if(delay>0.25) delay=0.25; else
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@ -1693,7 +1693,7 @@ if(time_frame>0.001 && !(vo_flags&256)){
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* value here, even a "corrected" one, would be incompatible with
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* autosync mode.)
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*/
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delay=sh_audio->timer-sh_video->timer;
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delay=sh_audio->delay;
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delay+=(float)sh_audio->a_buffer_len/(float)sh_audio->o_bps;
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}
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@ -1742,7 +1742,7 @@ if(time_frame>0.001 && !(vo_flags&256)){
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max_pts_correction=default_max_pts_correction;
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else
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max_pts_correction=sh_video->frametime*0.10; // +-10% of time
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if(!frame_time_remaining){ sh_audio->timer+=x; c_total+=x;} // correction
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if(!frame_time_remaining){ sh_audio->delay+=x; c_total+=x;} // correction
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if(!quiet) mp_msg(MSGT_AVSYNC,MSGL_STATUS,"A:%6.1f V:%6.1f A-V:%7.3f ct:%7.3f %3d/%3d %2d%% %2d%% %4.1f%% %d %d %d%%\r",
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a_pts-audio_delay-delay,v_pts,AV_delay,c_total,
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(int)sh_video->num_frames,(int)sh_video->num_frames_decoded,
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@ -1897,7 +1897,7 @@ if (stream->type==STREAMTYPE_DVDNAV && dvd_nav_still)
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float v = cmd->args[0].v.f;
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audio_delay += v;
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osd_show_av_delay = 9;
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if(sh_audio) sh_audio->timer+= v;
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if(sh_audio) sh_audio->delay+= v;
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} break;
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case MP_CMD_PAUSE : {
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osd_function=OSD_PAUSE;
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@ -2591,7 +2591,7 @@ if(rel_seek_secs || abs_seek_pos){
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guiIntfStruct.Position=(len <= 0? 0.0f : ( pos - demuxer->movi_start ) * 100.0f / len );
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}
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if ( sh_video ) guiIntfStruct.TimeSec=d_video->pts;
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else if ( sh_audio ) guiIntfStruct.TimeSec=sh_audio->timer;
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else if ( sh_audio ) guiIntfStruct.TimeSec=sh_audio->delay;
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guiGetEvent( guiReDraw,NULL );
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guiGetEvent( guiSetVolume,NULL );
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if(guiIntfStruct.Playing==0) break; // STOP
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