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Make sure we do not try to use IPv6 with winsock2, we end up connecting
to random addresses, causing huge delays. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30661 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -99,6 +99,14 @@ connect2Server_with_af(char *host, int port, int af,int verb) {
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struct timeval to;
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#endif
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#if HAVE_WINSOCK2_H && defined(HAVE_AF_INET6)
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// our winsock name resolution code can not handle IPv6
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if (af == AF_INET6) {
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mp_msg(MSGT_NETWORK, MSGL_WARN, "IPv6 not supported for winsock2\n");
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return TCP_ERROR_FATAL;
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}
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#endif
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socket_server_fd = socket(af, SOCK_STREAM, 0);
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