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https://github.com/mpv-player/mpv
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Cosmetics: add some comments.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19972 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -174,6 +174,12 @@ static bitmap_t* glyph_to_bitmap_internal(FT_Glyph glyph, int bord)
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return bm;
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}
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/**
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* \brief fix outline bitmap and generate shadow bitmap
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* Two things are done here:
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* 1. Glyph bitmap is subtracted from outline bitmap. This way looks much better in some cases.
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* 2. Shadow bitmap is created as a sum of glyph and outline bitmaps.
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*/
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static bitmap_t* fix_outline_and_shadow(bitmap_t* bm_g, bitmap_t* bm_o)
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{
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int x, y;
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@ -12,7 +12,17 @@ typedef struct bitmap_s {
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unsigned char* buffer; // w x h buffer
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} bitmap_t;
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/**
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* \brief perform glyph rendering
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* \param glyph original glyph
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* \param outline_glyph "border" glyph, produced from original by FreeType's glyph stroker
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* \param bm_g out: pointer to the bitmap of original glyph is returned here
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* \param bm_o out: pointer to the bitmap of outline (border) glyph is returned here
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* \param bm_g out: pointer to the bitmap of glyph shadow is returned here
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* \param be 1 = produces blurred bitmaps, 0 = normal bitmaps
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*/
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int glyph_to_bitmap(ass_synth_priv_t* priv, FT_Glyph glyph, FT_Glyph outline_glyph, bitmap_t** bm_g, bitmap_t** bm_o, bitmap_t** bm_s, int be);
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void ass_free_bitmap(bitmap_t* bm);
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#endif
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