mirror of https://github.com/mpv-player/mpv
vo_gpu: sync duplicated condition on peak computation
pass_color_map() (in video_shaders.c) and pass_colormanage() (video.c) both duplicate the condition on whether to do peak computation. Peak computation requires a compute shader, so if the duplicated conditions don't match, video_shaders.c will generate a compute shader, but video.c will try to run it as fragment shader. This leads to a "blue screen". This can be reproduced by playing a HDTV video with --target-peak=99. It's not clear how to fix this. Should pass_tone_map() be only invoked if mp_trc_is_hdr() == true (what pass_colormanage() uses to decide whether to enable peak computation), or should pass_colormanage() just tell pass_color_map() to skip peak computation? Decide for the latter, as it's more robust. Even if not correct, at least it gets rid of the blue shit. Fixes: #7149
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@ -2629,6 +2629,8 @@ static void pass_colormanage(struct gl_video *p, struct mp_colorspace src,
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"uint frame_max;"
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"uint counter;"
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);
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} else {
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tone_map.compute_peak = -1;
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}
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// Adapt from src to dst as necessary
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