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vo_opengl: add a hack for Apple's broken iOS hwdec stuff
As seen in hwdec_ios.m, it insists on using the legacy luminance alpha formats for mapped textures.
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@ -34,6 +34,12 @@ const struct gl_format gl_formats[] = {
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{"rgb16", GL_RGB16, GL_RGB, T_U16, F_TF | F_GL2},
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{"rgba16", GL_RGBA16, GL_RGBA, T_U16, F_TF | F_GL2},
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// ES3 legacy. This is literally to compensate for Apple bugs in their iOS
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// interop (can they do anything right?). ES3 still allows these formats,
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// but they are deprecated.
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{"l" , GL_LUMINANCE,GL_LUMINANCE, T_U8, F_CF | F_ES3},
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{"la",GL_LUMINANCE_ALPHA,GL_LUMINANCE_ALPHA, T_U8, F_CF | F_ES3},
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// ES2 legacy
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{"l" , GL_LUMINANCE,GL_LUMINANCE, T_U8, F_TF | F_ES2},
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{"la",GL_LUMINANCE_ALPHA,GL_LUMINANCE_ALPHA, T_U8, F_TF | F_ES2},
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@ -88,6 +94,7 @@ const struct gl_format gl_formats[] = {
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// Special formats.
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{"rgb565", GL_RGB8, GL_RGB,
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GL_UNSIGNED_SHORT_5_6_5, F_TF | F_GL2 | F_GL3},
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// Worthless, but needed by OSX videotoolbox interop on old Apple hardware.
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{"appleyp", GL_RGB, GL_RGB_422_APPLE,
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GL_UNSIGNED_SHORT_8_8_APPLE, F_TF | F_APPL},
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@ -26,6 +26,8 @@ struct ra {
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size_t max_shmem;
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// Set of supported texture formats. Must be added by RA backend at init time.
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// If there are equivalent formats with different caveats, the preferred
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// formats should have a lower index. (E.g. GLES3 should put rg8 before la.)
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struct ra_format **formats;
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int num_formats;
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@ -61,7 +63,8 @@ struct ra_format {
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void *priv;
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enum ra_ctype ctype; // data type of each component
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bool ordered; // components are sequential in memory, and returned
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// by the shader in memory order
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// by the shader in memory order (the shader can
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// return arbitrary values for unused components)
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int num_components; // component count, 0 if not applicable, max. 4
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int component_size[4]; // in bits, all entries 0 if not applicable
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int component_depth[4]; // bits in use for each component, 0 if not applicable
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