player: remove speed adjustment from playing_audio_pts

When calculating the audio pts, mpv multiplies the ao delay by the
current audio speed and subtracts it from the written audio pts. This
doesn't really make sense though. mpctx->video_pts is never affected by
the playback speed, and this leads to weird behavior like the audio-pts
property changing values while paused merely because the playback speed
changes. Remove the multiplication and simply subtract the delay by a
factor of 1 instead. When updating the av_diff in player/video, this
does actually need to take in account the audio speed so we do the
calculation there.
This commit is contained in:
Dudemanguy 2024-02-24 14:02:41 -06:00
parent d5dc1e8025
commit 7051e94e4b
2 changed files with 3 additions and 2 deletions

View File

@ -634,7 +634,7 @@ double playing_audio_pts(struct MPContext *mpctx)
double pts = written_audio_pts(mpctx);
if (pts == MP_NOPTS_VALUE || !mpctx->ao)
return pts;
return pts - mpctx->audio_speed * ao_get_delay(mpctx->ao);
return pts - ao_get_delay(mpctx->ao);
}
// This garbage is needed for untimed AOs. These consume audio infinitely fast,

View File

@ -644,8 +644,9 @@ static void update_av_diff(struct MPContext *mpctx, double offset)
if (mpctx->vo_chain && mpctx->vo_chain->is_sparse)
return;
double a_pos = playing_audio_pts(mpctx);
double a_pos = written_audio_pts(mpctx);
if (a_pos != MP_NOPTS_VALUE && mpctx->video_pts != MP_NOPTS_VALUE) {
a_pos -= mpctx->audio_speed * ao_get_delay(mpctx->ao);
mpctx->last_av_difference = a_pos - mpctx->video_pts
+ opts->audio_delay + offset;
}