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af_volume: do not change data when volume is 1
When the volume multiplier is 1, the data shouldn't be changed, but the code actually multiplied each sample with 255/256. Change the factor to 256, and hope there wasn't a good reason for the value 255. Additionally, don't work on the data if it wouldn't be changed anyway. This is a micro-optimization. This doesn't touch the code path for the float format.
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@ -142,7 +142,6 @@ static af_data_t* play(struct af_instance_s* af, af_data_t* data)
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{
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af_data_t* c = data; // Current working data
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af_volume_t* s = (af_volume_t*)af->setup; // Setup for this instance
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int ch = 0; // Channel counter
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register int nch = c->nch; // Number of channels
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register int i = 0;
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@ -150,9 +149,9 @@ static af_data_t* play(struct af_instance_s* af, af_data_t* data)
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if(af->data->format == (AF_FORMAT_S16_NE)){
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int16_t* a = (int16_t*)c->audio; // Audio data
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int len = c->len/2; // Number of samples
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for(ch = 0; ch < nch ; ch++){
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if(s->enable[ch]){
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register int vol = (int)(255.0 * s->level[ch]);
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for (int ch = 0; ch < nch; ch++) {
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int vol = 256.0 * s->level[ch];
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if (s->enable[ch] && vol != 256) {
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for(i=ch;i<len;i+=nch){
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register int x = (a[i] * vol) >> 8;
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a[i]=clamp(x,SHRT_MIN,SHRT_MAX);
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@ -164,7 +163,7 @@ static af_data_t* play(struct af_instance_s* af, af_data_t* data)
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else if(af->data->format == (AF_FORMAT_FLOAT_NE)){
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float* a = (float*)c->audio; // Audio data
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int len = c->len/4; // Number of samples
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for(ch = 0; ch < nch ; ch++){
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for (int ch = 0; ch < nch; ch++) {
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// Volume control (fader)
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if(s->enable[ch]){
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float t = 1.0 - s->time;
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