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https://github.com/mpv-player/mpv
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mixer: minor simplification
(Why is this code so complex?)
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3d12312806
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@ -120,8 +120,11 @@ void mixer_getvolume(struct mixer *mixer, float *l, float *r)
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*r = mixer->vol_r;
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}
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static void setvolume_internal(struct mixer *mixer, float l, float r)
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static void setvolume_internal(struct mixer *mixer)
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{
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float l = mixer->vol_l, r = mixer->vol_r;
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if (mixer->emulate_mute && mixer->muted)
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l = r = 0;
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if (!mixer->softvol) {
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MP_DBG(mixer, "Setting volume on AO.\n");
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struct ao_control_vol vol = {.left = l, .right = r};
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@ -147,8 +150,8 @@ void mixer_setvolume(struct mixer *mixer, float l, float r)
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float max = mixer_getmaxvolume(mixer);
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mixer->vol_l = MPCLAMP(l, 0, max);
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mixer->vol_r = MPCLAMP(r, 0, max);
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if (mixer->ao && !(mixer->emulate_mute && mixer->muted))
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setvolume_internal(mixer, mixer->vol_l, mixer->vol_r);
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if (mixer->ao)
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setvolume_internal(mixer);
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}
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void mixer_getbothvolume(struct mixer *mixer, float *b)
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@ -167,7 +170,7 @@ void mixer_setmute(struct mixer *mixer, bool mute)
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mixer->muted = mute;
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mixer->muted_by_us = mute;
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if (mixer->emulate_mute) {
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setvolume_internal(mixer, mixer->vol_l*!mute, mixer->vol_r*!mute);
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setvolume_internal(mixer);
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} else {
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ao_control(mixer->ao, AOCONTROL_SET_MUTE, &mute);
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}
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