diff --git a/video/out/gpu/video_shaders.c b/video/out/gpu/video_shaders.c index b588b8e500..b3eec11066 100644 --- a/video/out/gpu/video_shaders.c +++ b/video/out/gpu/video_shaders.c @@ -797,9 +797,6 @@ void pass_color_map(struct gl_shader_cache *sc, mp_get_cms_matrix(csp_src, csp_dst, MP_INTENT_RELATIVE_COLORIMETRIC, m); gl_sc_uniform_mat3(sc, "cms_matrix", true, &m[0][0]); GLSL(color.rgb = cms_matrix * color.rgb;) - // Since this can reduce the gamut, figure out by how much - for (int c = 0; c < 3; c++) - src.sig_peak = MPMAX(src.sig_peak, m[c][c]); } // Tone map to prevent clipping when the source signal peak exceeds the