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maybe more understandable?
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@13033 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -104,6 +104,7 @@ Unfortunately, most of the x86 codecs call our BGR to RGB, so it sometimes
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confuse developers.
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memory order: name
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lowest address .. highest address
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RGBA IMGFMT_RGBA
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ARGB IMGFMT_ARGB
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BGRA IMGFMT_BGRA
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@ -126,5 +127,5 @@ mostsignifant .. least significant bit
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1R2G1B1R2G1B IMGFMT_BGR4
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1B2G1R1B2G1R IMGFMT_RGB4
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depending upon little vs big endian different in memory & in register formats
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will be equal (LE -> BGRA == BGR32 / BE -> ARGB == BGR32)
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depending upon if the cpu is little or big endian, different 'in memory' and
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'in register' formats will be equal (LE -> BGRA == BGR32 / BE -> ARGB == BGR32)
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