Work correctly with very small files where less than outburst is to be played.

patch by Tobias Diedrich, ranma tdiedrich de


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@27467 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
diego 2008-08-15 17:14:53 +00:00
parent a42593f347
commit 5a4496ca5d
1 changed files with 23 additions and 0 deletions

View File

@ -574,6 +574,29 @@ static int play(void* data,int len,int flags)
if (len == 0)
return 0;
if (len < ao_data.outburst) {
unsigned tempbufsz = ao_data.outburst;
void *tempbuf = malloc(tempbufsz);
memset(tempbuf, 0, tempbufsz);
memcpy(tempbuf, data, len);
play(tempbuf, ao_data.outburst, flags);
if (nas_data->state != AuStateStart) {
mp_msg(MSGT_AO, MSGL_DBG2, "ao_nas: play(): Starting flow.\n");
nas_data->expect_underrun = 1;
nas_data->state = AuStateStart;
AuStartFlow(nas_data->aud, nas_data->flow, &as);
if (as != AuSuccess)
nas_print_error(nas_data->aud, "play(): AuStartFlow", as);
}
free(tempbuf);
return len;
}
pthread_mutex_lock(&nas_data->buffer_mutex);
maxbursts = (nas_data->client_buffer_size -
nas_data->client_buffer_used) / ao_data.outburst;