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https://github.com/mpv-player/mpv
synced 2024-12-27 01:22:30 +00:00
vo_opengl: change error state handling and fix hwdec crashes on errors
gl_video_upload_image() can fail in the hardware decoding case. In this case rendering continued "normally", which meant that pass_get_img_tex() would kill the process with an assertion failure. Fix this by allowing gl_video_upload_image() to fail, and exit rendering early enough to skip code which requires an image to be present. (Maybe this is still a bit too subtle, but better than before.) Set an error flag, and render the blue screen we introduced for shader errors. (For this purpose also move the rendering of it to final output, to ensure it's visible at all.) The error flag is temporary, because the associated failure might also be temporary, unlike shader compilation errors.
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4e5f1ec00e
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561630cb01
@ -267,6 +267,7 @@ struct gl_video {
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bool dsi_warned;
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bool custom_shader_fn_warned;
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bool broken_frame; // temporary error state
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};
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struct packed_fmt_entry {
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@ -491,7 +492,7 @@ static void uninit_scaler(struct gl_video *p, struct scaler *scaler);
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static void check_gl_features(struct gl_video *p);
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static bool init_format(struct gl_video *p, int fmt, bool test_only);
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static void init_image_desc(struct gl_video *p, int fmt);
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static void gl_video_upload_image(struct gl_video *p, struct mp_image *mpi);
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static bool gl_video_upload_image(struct gl_video *p, struct mp_image *mpi);
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static void assign_options(struct gl_video_opts *dst, struct gl_video_opts *src);
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static void get_scale_factors(struct gl_video *p, bool transpose_rot, double xy[2]);
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static void gl_video_setup_hooks(struct gl_video *p);
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@ -2523,8 +2524,6 @@ static void pass_render_frame(struct gl_video *p)
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static void pass_draw_to_screen(struct gl_video *p, int fbo)
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{
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GL *gl = p->gl;
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if (p->dumb_mode)
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pass_render_frame_dumb(p, fbo);
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@ -2550,13 +2549,6 @@ static void pass_draw_to_screen(struct gl_video *p, int fbo)
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pass_dither(p);
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finish_pass_direct(p, fbo, p->vp_w, p->vp_h, &p->dst_rect);
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if (gl_sc_error_state(p->sc)) {
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// Make the screen solid blue to make it visually clear that an
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// error has occurred
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gl->ClearColor(0.0, 0.05, 0.5, 1.0);
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gl->Clear(GL_COLOR_BUFFER_BIT);
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}
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}
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// Draws an interpolate frame to fbo, based on the frame timing in t
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@ -2575,7 +2567,8 @@ static void gl_video_interpolate_frame(struct gl_video *p, struct vo_frame *t,
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// First of all, figure out if we have a frame availble at all, and draw
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// it manually + reset the queue if not
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if (p->surfaces[p->surface_now].pts == MP_NOPTS_VALUE) {
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gl_video_upload_image(p, t->current);
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if (!gl_video_upload_image(p, t->current))
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return;
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pass_render_frame(p);
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finish_pass_fbo(p, &p->surfaces[p->surface_now].fbotex,
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vp_w, vp_h, FBOTEX_FUZZY);
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@ -2634,7 +2627,8 @@ static void gl_video_interpolate_frame(struct gl_video *p, struct vo_frame *t,
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continue;
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if (f->pts > p->surfaces[p->surface_idx].pts) {
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gl_video_upload_image(p, f);
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if (!gl_video_upload_image(p, f))
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return;
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pass_render_frame(p);
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finish_pass_fbo(p, &p->surfaces[surface_dst].fbotex,
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vp_w, vp_h, FBOTEX_FUZZY);
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@ -2733,6 +2727,8 @@ void gl_video_render_frame(struct gl_video *p, struct vo_frame *frame, int fbo)
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GL *gl = p->gl;
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struct video_image *vimg = &p->image;
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p->broken_frame = false;
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gl->BindFramebuffer(GL_FRAMEBUFFER, fbo);
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bool has_frame = frame->current || vimg->mpi;
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@ -2763,7 +2759,8 @@ void gl_video_render_frame(struct gl_video *p, struct vo_frame *frame, int fbo)
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if (is_new || !p->output_fbo_valid) {
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p->output_fbo_valid = false;
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gl_video_upload_image(p, frame->current);
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if (!gl_video_upload_image(p, frame->current))
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goto done;
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pass_render_frame(p);
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// For the non-interplation case, we draw to a single "cache"
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@ -2799,6 +2796,8 @@ void gl_video_render_frame(struct gl_video *p, struct vo_frame *frame, int fbo)
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}
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}
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done:
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debug_check_gl(p, "after video rendering");
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gl->BindFramebuffer(GL_FRAMEBUFFER, fbo);
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@ -2808,8 +2807,15 @@ void gl_video_render_frame(struct gl_video *p, struct vo_frame *frame, int fbo)
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p->osd_pts, p->osd_rect, p->vp_w, p->vp_h, fbo, true);
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debug_check_gl(p, "after OSD rendering");
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}
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gl->UseProgram(0);
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if (gl_sc_error_state(p->sc) || p->broken_frame) {
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// Make the screen solid blue to make it visually clear that an
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// error has occurred
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gl->ClearColor(0.0, 0.05, 0.5, 1.0);
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gl->Clear(GL_COLOR_BUFFER_BIT);
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}
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gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
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// The playloop calls this last before waiting some time until it decides
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@ -2885,16 +2891,17 @@ static bool map_image(struct gl_video *p, struct mp_image *mpi)
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return true;
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}
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static void gl_video_upload_image(struct gl_video *p, struct mp_image *mpi)
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// Returns false on failure.
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static bool gl_video_upload_image(struct gl_video *p, struct mp_image *mpi)
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{
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GL *gl = p->gl;
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struct video_image *vimg = &p->image;
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unref_current_image(p);
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mpi = mp_image_new_ref(mpi);
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if (!mpi)
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abort();
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unref_current_image(p);
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goto error;
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vimg->mpi = mpi;
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p->osd_pts = mpi->pts;
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@ -2922,9 +2929,9 @@ static void gl_video_upload_image(struct gl_video *p, struct mp_image *mpi)
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}
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} else {
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MP_FATAL(p, "Mapping hardware decoded surface failed.\n");
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unref_current_image(p);
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goto error;
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}
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return;
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return true;
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}
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assert(mpi->num_planes == p->plane_count);
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@ -2955,6 +2962,13 @@ static void gl_video_upload_image(struct gl_video *p, struct mp_image *mpi)
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gl->ActiveTexture(GL_TEXTURE0);
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if (pbo)
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gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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return true;
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error:
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unref_current_image(p);
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p->broken_frame = true;
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return false;
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}
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static bool test_fbo(struct gl_video *p, GLint format)
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