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win32: apply geometry position to content instead of window
The docs specify that the +-X+-Y geometry values position the content. This used to work correctly but got broken at 8fb4fd9a . Geometry size is unaffected - this only concerns position. Commit 8fb4fd9a made it center the window rather than the content by taking the borders into account during positioning, but forgot to make an exception when a position is specified explicitly. This commit adds this exception, and now if a specific position is requested then the borders are ignored, and the content is positioned correctly.
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@ -1419,8 +1419,13 @@ static void gui_thread_reconfig(void *ptr)
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struct vo *vo = w32->vo;
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RECT r = get_working_area(w32);
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if (!w32->current_fs && !IsMaximized(w32->window) && w32->opts->border)
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// for normal window which is auto-positioned (centered), center the window
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// rather than the content (by subtracting the borders from the work area)
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if (!w32->current_fs && !IsMaximized(w32->window) && w32->opts->border &&
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!w32->opts->geometry.xy_valid /* specific position not requested */)
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{
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subtract_window_borders(w32, w32->window, &r);
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}
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struct mp_rect screen = { r.left, r.top, r.right, r.bottom };
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struct vo_win_geometry geo;
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