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manpage: document gl3, direct3d, portaudio, remove v4l2

The documentation is mostly taken from the help text embedded in the
code of each output driver.

vo_v4l2 and ao_v4l2 have been removed.

Minor modifications to vo_xv, vo_directx and vo_gl.
This commit is contained in:
wm4 2012-08-07 23:53:14 +02:00
parent 97810cbfbd
commit 531778d056
2 changed files with 308 additions and 18 deletions

View File

@ -76,6 +76,15 @@ pulse
string uses a local connection, "localhost" uses network transfer
(most likely not what you want).
portaudio
PortAudio audio output driver. This works on all platforms, and has extensive
MS Windows support.
device
Specify the subdevice to use. Giving ``help`` as device name lists all
devices found by PortAudio. Devices can be given as numeric values,
starting from ``1``.
dsound (Windows only)
DirectX DirectSound audio output driver
@ -83,9 +92,6 @@ dsound (Windows only)
Sets the device number to use. Playing a file with ``-v`` will show a
list of available devices.
v4l2 (requires Linux 2.6.22+ kernel)
Audio output driver for V4L2 cards with hardware MPEG decoder.
null
Produces no audio output but maintains video playback speed. Use
``--nosound`` for benchmarking.

View File

@ -24,8 +24,9 @@ in the list. Suboptions are optional and can mostly be omitted.
Available video output drivers are:
xv (X11 only)
Uses the XVideo extension to enable hardware accelerated playback. If you
cannot use a hardware specific driver, this is probably the best option.
Uses the XVideo extension to enable hardware accelerated playback. This is
the most compatible VO on X, but may be low quality, and has issues with
OSD and subtitle display.
For information about what colorkey is used and how it is drawn run
MPlayer with ``-v`` option and look out for the lines tagged with ``[xv
common]`` at the beginning.
@ -151,11 +152,81 @@ vdpau (X11 only)
driver implementation may also have limits on the length of maximum
queuing time or number of queued surfaces that work well or at all.
direct3d (Windows only) (BETA CODE!)
Video output driver that uses the Direct3D interface (useful for Vista).
direct3d_shaders (Windows only)
Video output driver that uses the Direct3D interface.
prefer-stretchrect
Use IDirect3DDevice9::StretchRect over other methods if possible.
disable-stretchrect
Never render the video using IDirect3DDevice9::StretchRect.
disable-textures
Never render the video using D3D texture rendering. (Rendering with
textures + shader will still be allowed. Add disable-shaders to
completely disable video rendering with textures.)
disable-shaders
Never use shaders when rendering video.
only-8bit
Never render YUV video with more than 8 bits per component.
(Using this flag will force software conversion to 8 bit.)
disable-eosd
Disable EOSD rendering for subtitles.
(Using this flag might force the insertion of the 'ass' video filter,
which will render the subtitles in software.)
disable-texture-align
Normally texture sizes are always aligned to 16. With this option
enabled, the video texture will always have exactly the same size as
the video itself.
Debug options. These might be incorrect, might be removed in the future, might
crash, might cause slow downs, etc. Contact the developers if you actually need
any of these for performance or proper operation.
force-power-of-2
Always force textures to power of 2, even if the device reports
non-power-of-2 texture sizes as supported.
texture-memory=N
Only affects operation with shaders/texturing enabled, and (E)OSD.
Values for N:
0
default, will often use an additional shadow texture + copy
1
use D3DPOOL_MANAGED
2
use D3DPOOL_DEFAULT
3
use D3DPOOL_SYSTEMMEM, but without shadow texture
swap-discard
Use D3DSWAPEFFECT_DISCARD, which might be faster.
Might be slower too, as it must (?) clear every frame.
exact-backbuffer
Always resize the backbuffer to window size.
no16bit-textures
Don't use textures with a 16 bit color channel for YUV formats that
use more than 8 bits per component. Instead, use D3DFMT_A8L8 textures
and compute the values sampled from the 2 channels back into one.
Might be slower, since the shader becomes slightly more complicated.
Might work better, if your drivers either don't support D3DFMT_L16,
or if either the texture unit or the shaders don't operate in at least
16 bit precision.
direct3d (Windows only)
Same as ``direct3d_shaders``, but with the options ``disable-textures``
and ``disable-shaders`` forced.
directx (Windows only)
Video output driver that uses the DirectX interface.
Video output driver that uses the DirectX interface. Deprecated, always
prefer direct3d* by default.
noaccel
Turns off hardware acceleration. Try this option if you have display
@ -352,6 +423,229 @@ gl
enabled). This option is for testing; to disable the OSD use
``--osdlevel=0`` instead.
backend=<sys>
auto
auto-select (default)
cocoa
Cocoa/OSX
win
Win32/WGL
x11
X11/GLX
gl3
OpenGL video output driver, extended version. The requires an OpenGL 3
capable graphics driver. (Note: this is only because of developer pedantery.
The dependency on actual OpenGL 3 features is rather low.)
It supports extended scaling methods, dithering and color management.
It tries to use sane defaults for good quality output.
Note that some cheaper LCDs do dithering that gravely interferes with
vo_gl3's dithering. Disabling dithering with ``dither-depth=-1`` helps.
lscale=<filter>
Set the scaling filter. Possible choices:
bilinear
bicubic_fast
sharpen3
sharpen5
hanning
hamming
hermite
quadric
bicubic
kaiser
catmull_rom
mitchell
spline16
spline36
gaussian
sinc2
sinc3
sinc4
lanczos2
lanczos3
lanczos4
blackman2
blackman3
blackman4
bilinear
Bilinear hardware texture filtering (fastest, mid-quality).
lanczos2
Lanczos scaling with radius=2. Provides a good quality and speed.
This is the default.
lanczos3
Lanczos with radius=3.
bicubic_fast
Bicubic filter. Has a blurring effect on the image, even if no
scaling is done.
sharpen3
Unsharp masking (sharpening) with radius=3 and a default strength
of 0.5 (see ``lparam1``).
sharpen5
Unsharp masking (sharpening) with radius=5 and a default strength
of 0.5 (see ``lparam1``).
mitchell
Mitchell-Netravali. The ``b`` and ``c`` parameters can be set with
``lparam1`` and ``lparam2``. Both are set to 1/3 by default.
lparam1=<value>
Set filter parameters. Ignored if the filter is not tunable. These are
unset by default, and use the filter specific default if applicable.
lparam2=<value>
See ``lparam1``.
osdcolor=<0xAARRGGBB>
Use the given color for the OSD.
stereo=<value>
Select a method for stereo display. You may have to use ``--aspect`` to
fix the aspect value. Experimental, do not expect too much from it.
0
Normal 2D display
1
Convert side by side input to full-color red-cyan stereo.
2
Convert side by side input to full-color green-magenta stereo.
3
Convert side by side input to quadbuffered stereo. Only supported
by very few OpenGL cards.
srgb
Enable gamma-correct scaling by working in linear light. This
makes use of sRGB textures and framebuffers.
This option forces the options 'indirect' and 'gamma'.
NOTE: for BT.709 colorspaces, a gamma of 2.35 is assumed. For
other YUV colorspaces, 2.2 is assumed. RGB input is always
assumed to be in sRGB.
pbo
Enable use of PBOs. This is faster, but can sometimes lead to
sparodic and temporary image corruption.
dither-depth=<n>
Positive non-zero values select the target bit depth. Default: 0.
\-1
Disable any dithering done by mplayer.
0
Automatic selection. If output bit depth can't be detected,
8 bits per component are assumed.
8
Dither to 8 bit output.
Note that dithering will always be disabled if the bit depth
of the video is lower or qual to the detected dither-depth.
If color management is enabled, input depth is assumed to be
16 bits, because the 3D LUT output is 16 bit wide.
Note that the depth of the connected video display device can not be
detected. Often, LCD panels will do dithering on their own, which
conflicts with vo_gl3's dithering, and leads to ugly output.
debug
Check for OpenGL errors, i.e. call glGetError(). Also request a
debug OpenGL context (which does nothing with current graphics drivers
as of this writing).
swapinterval=<n>
Interval in displayed frames between to buffer swaps.
1 is equivalent to enable VSYNC, 0 to disable VSYNC.
no-scale-sep
When using a separable scale filter for luma, usually two filter
passes are done. This is often faster. However, it forces
conversion to RGB in an extra pass, so it can actually be slower
if used with fast filters on small screen resolutions. Using
this options will make rendering a single operation.
Note that chroma scalers are always done as 1-pass filters.
cscale=<n>
As lscale but for chroma (2x slower with little visible effect).
Note that with some scaling filters, upscaling is always done in
RGB. If chroma is not subsampled, this option is ignored, and the
luma scaler is used instead. Setting this option is often useless.
no-fancy-downscaling
When using convolution based filters, don't extend the filter
size when downscaling. Trades downscaling performance for
reduced quality.
no-npot
Force use of power-of-2 texture sizes. For debugging only.
Borders will be distorted due to filtering.
glfinish
Call glFinish() before swapping buffers
backend=<sys>
auto
auto-select (default)
cocoa
Cocoa/OSX
win
Win32/WGL
x11
X11/GLX
indirect
Do YUV conversion and scaling as separate passes. This will
first render the video into a video-sized RGB texture, and
draw the result on screen. The luma scaler is used to scale
the RGB image when rendering to screen. The chroma scaler
is used only on YUV conversion, and only if the video uses
chroma-subsampling.
This mechanism is disabled on RGB input.
fbo-format=<fmt>
Selects the internal format of any FBO textures used.
fmt can be one of: rgb, rgba, rgb8, rgb16, rgb16f, rgb32f
Default: rgb16.
gamma
Always enable gamma control. (Disables delayed enabling.)
force-gl2
Create a legacy GL context. This will randomly malfunction
if the proper extensions are not supported.
icc-profile=<file>
Load an ICC profile and use it to transform linear RGB to
screen output. Needs LittleCMS2 support compiled in.
icc-cache=<file>
Store and load the 3D LUT created from the ICC profile in
this file. This can be used to speed up loading, since
LittleCMS2 can take a while to create the 3D LUT.
Note that this file contains an uncompressed LUT. Its size depends on
the ``3dlut-size``, can be become very big.
icc-intent=<value>
0
perceptual
1
relative colorimetric
2
saturation
3
absolute colorimetric (default)
3dlut-size=<r>x<g>x<b>
Size of the 3D LUT generated from the ICC profile in each
dimension. Default is 128x256x64.
Sizes must be a power of two, and 256 at most.
null
Produces no video output. Useful for benchmarking.
@ -380,16 +674,6 @@ directfb
dfbopts=<list>
Specify a parameter list for DirectFB.
v4l2 (requires Linux 2.6.22+ kernel)
Video output driver for V4L2 compliant cards with built-in hardware MPEG
decoder. See also the lavc video filter.
<device>
Explicitly choose the MPEG decoder device name to use (default:
``/dev/video16``).
<output>
Explicitly choose the TV-out output to be used for the video signal.
image
Output each frame into an image file in the current directory. Each file
takes the frame number padded with leading zeros as name.