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vo_opengl: remove possibly undefined behavior
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@ -1633,7 +1633,9 @@ static float eval_szexpr(struct gl_video *p, struct img_tex tex,
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}
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// Pop the operands in reverse order
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float op2 = stack[--idx], op1 = stack[--idx], res = 0.0;
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float op2 = stack[--idx];
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float op1 = stack[--idx];
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float res = 0.0;
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switch (expr[i].val.op) {
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case SZEXP_OP_ADD: res = op1 + op2; break;
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case SZEXP_OP_SUB: res = op1 - op2; break;
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