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player: handle audio playback restart in central playback start code

No idea why this wasn't done earlier. This makes playback start in audio
only tracks closer to video-only or video/audio restart. It has the
consequence that --cache-pause-initial now works for audio-only streams
too.
This commit is contained in:
wm4 2018-01-06 17:19:11 +01:00 committed by Kevin Mitchell
parent b71c8251b0
commit 5103b5dc2c
2 changed files with 10 additions and 4 deletions

View File

@ -1225,10 +1225,8 @@ void fill_audio_out_buffers(struct MPContext *mpctx)
// Even if we're done decoding and syncing, let video start first - this is
// required, because sending audio to the AO already starts playback.
if (mpctx->audio_status == STATUS_READY) {
if (mpctx->vo_chain && !mpctx->vo_chain->is_coverart &&
mpctx->video_status <= STATUS_READY)
return;
MP_VERBOSE(mpctx, "starting audio playback\n");
// Warning: relies on handle_playback_restart() being called afterwards.
return;
}
bool audio_eof = status == AD_EOF;

View File

@ -976,7 +976,15 @@ static void handle_playback_restart(struct MPContext *mpctx)
return;
}
// Video needed, but not started yet -> wait.
if (mpctx->vo_chain && !mpctx->vo_chain->is_coverart &&
mpctx->video_status <= STATUS_READY)
return;
MP_VERBOSE(mpctx, "starting audio playback\n");
mpctx->audio_status = STATUS_PLAYING;
fill_audio_out_buffers(mpctx); // actually play prepared buffer
mp_wakeup_core(mpctx);
}
if (!mpctx->restart_complete) {