Revert "wayland_gl: wait until resize to create egl_window"

The original reason for this commit was to prevent a compositor error on
weston when going into the maximized state. The configured dimensions of
mpv didn't match its actual size and Weston is super strict about this
so it threw a compositor error which is fatal. It only happened in
opengl and this seemed like an OK workaround, so I went with this.
However, there's actually a far easier way to solve this problem and we
don't need this anymore. This has the benefit of avoiding a harmless
warning message that appears with gpu-next on opengl. The next commit is
the proper solution. Closes #10324.

This reverts commit 661b5542de.
This commit is contained in:
Dudemanguy 2023-07-12 11:09:31 -05:00
parent 33130741f4
commit 4ff27d5220
1 changed files with 37 additions and 32 deletions

View File

@ -37,34 +37,6 @@ struct priv {
struct wl_egl_window *egl_window;
};
static void egl_create_window(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
struct vo_wayland_state *wl = ctx->vo->wl;
p->egl_window = wl_egl_window_create(wl->surface,
mp_rect_w(wl->geometry),
mp_rect_h(wl->geometry));
p->egl_surface = mpegl_create_window_surface(
p->egl_display, p->egl_config, p->egl_window);
if (p->egl_surface == EGL_NO_SURFACE) {
p->egl_surface = eglCreateWindowSurface(
p->egl_display, p->egl_config, p->egl_window, NULL);
}
eglMakeCurrent(p->egl_display, p->egl_surface, p->egl_surface, p->egl_context);
// eglMakeCurrent may not configure the draw or read buffers if the context
// has been made current previously. On nvidia GL_NONE is bound because EGL_NO_SURFACE
// is used initially and we must bind the read and draw buffers here.
if(!p->gl.es) {
p->gl.ReadBuffer(GL_BACK);
p->gl.DrawBuffer(GL_BACK);
}
eglSwapInterval(p->egl_display, 0);
}
static void resize(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
@ -72,9 +44,6 @@ static void resize(struct ra_ctx *ctx)
MP_VERBOSE(wl, "Handling resize on the egl side\n");
if (!p->egl_window)
egl_create_window(ctx);
const int32_t width = mp_rect_w(wl->geometry);
const int32_t height = mp_rect_h(wl->geometry);
@ -149,9 +118,45 @@ static bool egl_create_context(struct ra_ctx *ctx)
return true;
}
static void egl_create_window(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
struct vo_wayland_state *wl = ctx->vo->wl;
p->egl_window = wl_egl_window_create(wl->surface,
mp_rect_w(wl->geometry),
mp_rect_h(wl->geometry));
p->egl_surface = mpegl_create_window_surface(
p->egl_display, p->egl_config, p->egl_window);
if (p->egl_surface == EGL_NO_SURFACE) {
p->egl_surface = eglCreateWindowSurface(
p->egl_display, p->egl_config, p->egl_window, NULL);
}
eglMakeCurrent(p->egl_display, p->egl_surface, p->egl_surface, p->egl_context);
// eglMakeCurrent may not configure the draw or read buffers if the context
// has been made current previously. On nvidia GL_NONE is bound because EGL_NO_SURFACE
// is used initially and we must bind the read and draw buffers here.
if(!p->gl.es) {
p->gl.ReadBuffer(GL_BACK);
p->gl.DrawBuffer(GL_BACK);
}
eglSwapInterval(p->egl_display, 0);
}
static bool wayland_egl_reconfig(struct ra_ctx *ctx)
{
return vo_wayland_reconfig(ctx->vo);
struct priv *p = ctx->priv;
if (!vo_wayland_reconfig(ctx->vo))
return false;
if (!p->egl_window)
egl_create_window(ctx);
return true;
}
static void wayland_egl_uninit(struct ra_ctx *ctx)