mirror of https://github.com/mpv-player/mpv
Revert "wayland_gl: wait until resize to create egl_window"
The original reason for this commit was to prevent a compositor error on
weston when going into the maximized state. The configured dimensions of
mpv didn't match its actual size and Weston is super strict about this
so it threw a compositor error which is fatal. It only happened in
opengl and this seemed like an OK workaround, so I went with this.
However, there's actually a far easier way to solve this problem and we
don't need this anymore. This has the benefit of avoiding a harmless
warning message that appears with gpu-next on opengl. The next commit is
the proper solution. Closes #10324.
This reverts commit 661b5542de
.
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parent
33130741f4
commit
4ff27d5220
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@ -37,34 +37,6 @@ struct priv {
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struct wl_egl_window *egl_window;
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};
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static void egl_create_window(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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struct vo_wayland_state *wl = ctx->vo->wl;
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p->egl_window = wl_egl_window_create(wl->surface,
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mp_rect_w(wl->geometry),
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mp_rect_h(wl->geometry));
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p->egl_surface = mpegl_create_window_surface(
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p->egl_display, p->egl_config, p->egl_window);
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if (p->egl_surface == EGL_NO_SURFACE) {
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p->egl_surface = eglCreateWindowSurface(
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p->egl_display, p->egl_config, p->egl_window, NULL);
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}
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eglMakeCurrent(p->egl_display, p->egl_surface, p->egl_surface, p->egl_context);
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// eglMakeCurrent may not configure the draw or read buffers if the context
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// has been made current previously. On nvidia GL_NONE is bound because EGL_NO_SURFACE
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// is used initially and we must bind the read and draw buffers here.
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if(!p->gl.es) {
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p->gl.ReadBuffer(GL_BACK);
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p->gl.DrawBuffer(GL_BACK);
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}
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eglSwapInterval(p->egl_display, 0);
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}
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static void resize(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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@ -72,9 +44,6 @@ static void resize(struct ra_ctx *ctx)
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MP_VERBOSE(wl, "Handling resize on the egl side\n");
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if (!p->egl_window)
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egl_create_window(ctx);
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const int32_t width = mp_rect_w(wl->geometry);
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const int32_t height = mp_rect_h(wl->geometry);
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@ -149,9 +118,45 @@ static bool egl_create_context(struct ra_ctx *ctx)
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return true;
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}
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static void egl_create_window(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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struct vo_wayland_state *wl = ctx->vo->wl;
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p->egl_window = wl_egl_window_create(wl->surface,
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mp_rect_w(wl->geometry),
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mp_rect_h(wl->geometry));
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p->egl_surface = mpegl_create_window_surface(
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p->egl_display, p->egl_config, p->egl_window);
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if (p->egl_surface == EGL_NO_SURFACE) {
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p->egl_surface = eglCreateWindowSurface(
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p->egl_display, p->egl_config, p->egl_window, NULL);
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}
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eglMakeCurrent(p->egl_display, p->egl_surface, p->egl_surface, p->egl_context);
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// eglMakeCurrent may not configure the draw or read buffers if the context
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// has been made current previously. On nvidia GL_NONE is bound because EGL_NO_SURFACE
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// is used initially and we must bind the read and draw buffers here.
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if(!p->gl.es) {
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p->gl.ReadBuffer(GL_BACK);
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p->gl.DrawBuffer(GL_BACK);
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}
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eglSwapInterval(p->egl_display, 0);
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}
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static bool wayland_egl_reconfig(struct ra_ctx *ctx)
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{
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return vo_wayland_reconfig(ctx->vo);
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struct priv *p = ctx->priv;
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if (!vo_wayland_reconfig(ctx->vo))
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return false;
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if (!p->egl_window)
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egl_create_window(ctx);
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return true;
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}
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static void wayland_egl_uninit(struct ra_ctx *ctx)
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