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changed misleading TEXTUREFORMAT_32BPP (was 24bpp!) to vo_gl2 style TEXTUREFORMAT_ALWAYS

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@12844 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2004-07-17 14:32:22 +00:00
parent 2b2bb254b7
commit 4eebc5af53

View File

@ -1,4 +1,4 @@
#define TEXTUREFORMAT_32BPP
#define TEXTUREFORMAT_ALWAYS GL_RGB8
#include <stdio.h>
#include <stdlib.h>
@ -134,8 +134,8 @@ static int find_gl_format (uint32_t format)
gl_type = GL_UNSIGNED_BYTE;
return 0;
}
#ifdef TEXTUREFORMAT_32BPP
gl_texfmt = GL_RGB8;
#ifdef TEXTUREFORMAT_ALWAYS
gl_texfmt = TEXTUREFORMAT_ALWAYS;
#endif
return 1;
}