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https://github.com/mpv-player/mpv
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VO: rename file: vo_gl3_shaders.glsl -> vo_opengl_shaders.glsl
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2
.gitignore
vendored
2
.gitignore
vendored
@ -15,7 +15,7 @@
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/TAGS
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/locale
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/po
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/libvo/vo_gl3_shaders.h
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/libvo/vo_opengl_shaders.h
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/libmpdemux/ebml_defs.c
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/libmpdemux/ebml_types.h
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/libvo/vdpau_template.c
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6
Makefile
6
Makefile
@ -367,8 +367,8 @@ libmpdemux/ebml.c: libmpdemux/ebml_defs.c
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libmpdemux/ebml_defs.c: TOOLS/matroska.py
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./$< --generate-definitions > $@
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libvo/vo_opengl.c: libvo/vo_gl3_shaders.h
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libvo/vo_gl3_shaders.h: TOOLS/file2string.py libvo/vo_gl3_shaders.glsl
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libvo/vo_opengl.c: libvo/vo_opengl_shaders.h
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libvo/vo_opengl_shaders.h: TOOLS/file2string.py libvo/vo_opengl_shaders.glsl
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./$^ >$@
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sub/osd_libass.c: sub/osd_font.h
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@ -469,7 +469,7 @@ clean:
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-$(RM) input/input_conf.h
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-$(RM) libvo/vdpau_template.c
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-$(RM) libmpdemux/ebml_types.h libmpdemux/ebml_defs.c
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-$(RM) libvo/vo_gl3_shaders.h
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-$(RM) libvo/vo_opengl_shaders.h
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-$(RM) sub/osd_font.h
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distclean: clean
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@ -55,8 +55,8 @@
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#include "sub/ass_mp.h"
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static const char vo_gl3_shaders[] =
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// Generated from libvo/vo_gl3_shaders.glsl
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#include "libvo/vo_gl3_shaders.h"
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// Generated from libvo/vo_opengl_shaders.glsl
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#include "libvo/vo_opengl_shaders.h"
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;
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// How many parts the OSD may consist of at most.
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