mirror of https://github.com/mpv-player/mpv
audio: remove --audiodrop
This would play some silence in case video was slower than audio. If framedropping is already enabled, there's no other way to keep A/V sync, short of changing audio playback speed (which would give worse results). The --audiodrop option inserted silence if there was more than 500ms desync. This worked somewhat, but I think it was a silly idea after all. Whether the playback experience is really bad or slightly worse doesn't really matter. There also was a subtle bug with PTS handling, that apparently caused A/V desync anyway at ridiculous playback speeds. Just remove this feature; nobody is going to use it anyway.
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@ -976,11 +976,6 @@ Audio
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maximum amplification, i.e. amplify by 200%. The default volume (no
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change in volume) will be ``50`` in this case.
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``--audiodrop``
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If video is by more than 500 ms behind, insert 500 ms of silence, to make up
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for audio getting ahead. Might help if video decoding is too slow beyond
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help.
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``--volume-restore-data=<string>``
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Used internally for use by playback resume (e.g. with ``quit_watch_later``).
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Restoring value has to be done carefully, because different AOs as well as
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@ -471,8 +471,6 @@ const m_option_t mp_opts[] = {
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OPT_DOUBLE("display-fps", frame_drop_fps, M_OPT_MIN, .min = 0),
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OPT_FLAG("audiodrop", insert_silence, 0),
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OPT_FLAG("untimed", untimed, M_OPT_FIXED),
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OPT_STRING("stream-capture", stream_capture, M_OPT_FIXED | M_OPT_FILE),
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@ -139,7 +139,6 @@ typedef struct MPOpts {
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int autosync;
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int frame_dropping;
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double frame_drop_fps;
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int insert_silence;
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int term_osd;
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int term_osd_bar;
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char *term_osd_bar_chars;
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@ -406,20 +406,6 @@ void fill_audio_out_buffers(struct MPContext *mpctx, double endpts)
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playsize = MPMAX(1, playsize + skip); // silence will be prepended
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}
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if (opts->insert_silence) {
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float S = 0.5;
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if (!mpctx->paused && mpctx->audio_status == STATUS_PLAYING &&
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mpctx->video_status == STATUS_PLAYING &&
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mpctx->last_av_difference - mpctx->insert_silence > S)
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mpctx->insert_silence += S;
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if (mpctx->insert_silence > 0) {
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int samples = MPMIN(playsize, play_samplerate * mpctx->insert_silence);
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mp_audio_buffer_prepend_silence(mpctx->ao_buffer, samples);
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mpctx->insert_silence -= samples / play_samplerate;
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}
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}
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int status = AD_OK;
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if (playsize > mp_audio_buffer_samples(mpctx->ao_buffer)) {
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status = audio_decode(d_audio, mpctx->ao_buffer, playsize);
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@ -260,8 +260,6 @@ typedef struct MPContext {
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double delay;
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// AV sync: time in seconds until next frame should be shown
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double time_frame;
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// Optional/additional AV sync compensation if video is too slow.
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double insert_silence;
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// How much video timing has been changed to make it match the audio
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// timeline. Used for status line information only.
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double total_avsync_change;
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