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player: don't fall asleep on audio decoding errors
This makes it retry later. Fixes #1474.
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@ -507,6 +507,8 @@ static void do_fill_audio_out_buffers(struct MPContext *mpctx, double endpts)
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mpctx->sleeptime = 0;
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return; // retry on next iteration
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}
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if (status == AD_ERR)
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mpctx->sleeptime = 0;
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}
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// If EOF was reached before, but now something can be decoded, try to
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