vo_opengl: drop sRGB framebuffer detection

We've stopped using them some time ago (we're doing things manually
instead).
This commit is contained in:
wm4 2015-01-26 06:05:36 +01:00
parent f033eaff9b
commit 4a06a66501
2 changed files with 1 additions and 9 deletions

View File

@ -92,7 +92,6 @@ static const struct feature features[] = {
{MPGL_CAP_FB, "Framebuffers"},
{MPGL_CAP_VAO, "VAOs"},
{MPGL_CAP_SRGB_TEX, "sRGB textures"},
{MPGL_CAP_SRGB_FB, "sRGB framebuffers"},
{MPGL_CAP_FLOAT_TEX, "Float textures"},
{MPGL_CAP_TEX_RG, "RG textures"},
{MPGL_CAP_1ST_CLASS_ARRAYS, "1st class shader arrays"},
@ -225,7 +224,7 @@ static const struct gl_functions gl_functions[] = {
{
.ver_core = 300,
.ver_es_core = 300,
.provides = MPGL_CAP_SRGB_TEX | MPGL_CAP_SRGB_FB | MPGL_CAP_3D_TEX |
.provides = MPGL_CAP_SRGB_TEX | MPGL_CAP_3D_TEX |
MPGL_CAP_1ST_CLASS_ARRAYS,
.functions = (const struct gl_function[]) {
DEF_FN(GetStringi),
@ -292,12 +291,6 @@ static const struct gl_functions gl_functions[] = {
.extension = "GL_EXT_texture_sRGB",
.provides = MPGL_CAP_SRGB_TEX,
},
// sRGB framebuffers, extension in GL 2.x, core in GL 3.x core.
{
.ver_core = 300,
.extension = "GL_EXT_framebuffer_sRGB",
.provides = MPGL_CAP_SRGB_FB,
},
// Float textures, extension in GL 2.x, core in GL 3.x core.
{
.ver_core = 300,

View File

@ -67,7 +67,6 @@ enum {
MPGL_CAP_FB = (1 << 5),
MPGL_CAP_VAO = (1 << 6),
MPGL_CAP_SRGB_TEX = (1 << 7),
MPGL_CAP_SRGB_FB = (1 << 8),
MPGL_CAP_FLOAT_TEX = (1 << 9),
MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x
MPGL_CAP_VDPAU = (1 << 11), // GL_NV_vdpau_interop