mirror of https://github.com/mpv-player/mpv
Remove some unused code and useless error checking that only clutters the code
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@23665 b3059339-0415-0410-9bf9-f77b7e298cf2
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f40a998cd4
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467d176cd1
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@ -21,9 +21,6 @@
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#include "gui/interface.h"
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#include "gui/interface.h"
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#endif
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#endif
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#define NDEBUG
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//#undef NDEBUG
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#undef TEXTUREFORMAT_ALWAYS
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#undef TEXTUREFORMAT_ALWAYS
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#ifdef SYS_DARWIN
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#ifdef SYS_DARWIN
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#define TEXTUREFORMAT_ALWAYS GL_RGBA8
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#define TEXTUREFORMAT_ALWAYS GL_RGBA8
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@ -268,19 +265,7 @@ static int initTextures(void)
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glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]);
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glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]);
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ActiveTexture(GL_TEXTURE0);
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ActiveTexture(GL_TEXTURE0);
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}
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}
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err = glGetError ();
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if(err==GL_INVALID_ENUM)
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{
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mp_msg (MSGT_VO, MSGL_ERR, "GLERROR glBindTexture (glGenText) := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, tsq->texobj);
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}
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if(glIsTexture(tsq->texobj) == GL_FALSE)
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{
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mp_msg (MSGT_VO, MSGL_ERR, "GLERROR ain't a texture (glGenText): texnum x=%d, y=%d, texture=%d\n",
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x, y, tsq->texobj);
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} else {
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tsq->isTexture=GL_TRUE;
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tsq->isTexture=GL_TRUE;
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}
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glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, GL_LINEAR,
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glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, GL_LINEAR,
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texture_width, texture_height, 0);
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texture_width, texture_height, 0);
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@ -363,13 +348,6 @@ static void setupTextureDirtyArea(int x, int y, int w,int h)
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hh=(hdecr<ht)?hdecr:ht-yh;
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hh=(hdecr<ht)?hdecr:ht-yh;
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if(hh<0) hh=0;
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if(hh<0) hh=0;
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/*
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#ifndef NDEBUG
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printf("\t %dx%d, %d/%d (%dx%d): %d/%d (%dx%d)\n",
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xi, yi, xh, yh, wdecr, hdecr, xh, yh, wh, hh);
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#endif
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*/
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if(xh<square->dirtyXoff)
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if(xh<square->dirtyXoff)
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square->dirtyXoff=xh;
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square->dirtyXoff=xh;
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@ -472,7 +450,7 @@ static void gl_set_antialias (int val)
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static void drawTextureDisplay (void)
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static void drawTextureDisplay (void)
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{
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{
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struct TexSquare *square = texgrid;
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struct TexSquare *square = texgrid;
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int x, y/*, xoff=0, yoff=0, wd, ht*/;
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int x, y;
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GLenum err;
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GLenum err;
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glColor3f(1.0,1.0,1.0);
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glColor3f(1.0,1.0,1.0);
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@ -483,13 +461,6 @@ static void drawTextureDisplay (void)
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{
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{
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for (x = 0; x < texnumx; x++)
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for (x = 0; x < texnumx; x++)
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{
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{
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if(square->isTexture==GL_FALSE)
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{
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mp_msg (MSGT_VO, MSGL_V, "[gl2] ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
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x, y, square->texobj);
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continue;
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}
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glBindTexture (GL_TEXTURE_2D, square->texobj);
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glBindTexture (GL_TEXTURE_2D, square->texobj);
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if (image_format == IMGFMT_YV12) {
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if (image_format == IMGFMT_YV12) {
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ActiveTexture(GL_TEXTURE1);
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ActiveTexture(GL_TEXTURE1);
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@ -498,23 +469,6 @@ static void drawTextureDisplay (void)
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glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]);
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glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]);
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ActiveTexture(GL_TEXTURE0);
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ActiveTexture(GL_TEXTURE0);
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}
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}
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err = glGetError ();
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if(err==GL_INVALID_ENUM)
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{
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mp_msg (MSGT_VO, MSGL_ERR, "GLERROR glBindTexture := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj);
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}
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else if(err==GL_INVALID_OPERATION) {
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mp_msg (MSGT_VO, MSGL_V, "GLERROR glBindTexture := GL_INVALID_OPERATION, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj);
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}
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#ifndef NDEBUG
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if(glIsTexture(square->texobj) == GL_FALSE)
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{
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square->isTexture=GL_FALSE;
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mp_msg (MSGT_VO, MSGL_ERR, "GLERROR ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
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x, y, square->texobj);
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}
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#endif
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if(square->isDirty)
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if(square->isDirty)
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{
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{
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@ -540,10 +494,6 @@ static void drawTextureDisplay (void)
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} /* for all texnumy */
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} /* for all texnumy */
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if (image_format == IMGFMT_YV12)
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if (image_format == IMGFMT_YV12)
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glDisableYUVConversion(GL_TEXTURE_2D, use_yuv);
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glDisableYUVConversion(GL_TEXTURE_2D, use_yuv);
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/* YES - let's catch this error ...
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*/
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(void) glGetError ();
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}
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}
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@ -685,10 +635,6 @@ static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_
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hint.flags = PPosition | PSize;
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hint.flags = PPosition | PSize;
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/* Make the window */
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/* Make the window */
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// XGetWindowAttributes(mDisplay, DefaultRootWindow(mDisplay), &attribs);
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// XMatchVisualInfo(mDisplay, screen, depth, TrueColor, &vinfo);
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vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf;
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vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf;
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if (vinfo == NULL)
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if (vinfo == NULL)
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{
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{
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@ -945,7 +891,6 @@ flip_page(void)
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glClear (GL_COLOR_BUFFER_BIT);
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glClear (GL_COLOR_BUFFER_BIT);
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}
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}
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//static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
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static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
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static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
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{
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{
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uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2];
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uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2];
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