Remove some unused code and useless error checking that only clutters the code

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@23665 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2007-06-26 15:01:09 +00:00
parent f40a998cd4
commit 467d176cd1
1 changed files with 1 additions and 56 deletions

View File

@ -21,9 +21,6 @@
#include "gui/interface.h"
#endif
#define NDEBUG
//#undef NDEBUG
#undef TEXTUREFORMAT_ALWAYS
#ifdef SYS_DARWIN
#define TEXTUREFORMAT_ALWAYS GL_RGBA8
@ -268,19 +265,7 @@ static int initTextures(void)
glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]);
ActiveTexture(GL_TEXTURE0);
}
err = glGetError ();
if(err==GL_INVALID_ENUM)
{
mp_msg (MSGT_VO, MSGL_ERR, "GLERROR glBindTexture (glGenText) := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, tsq->texobj);
}
if(glIsTexture(tsq->texobj) == GL_FALSE)
{
mp_msg (MSGT_VO, MSGL_ERR, "GLERROR ain't a texture (glGenText): texnum x=%d, y=%d, texture=%d\n",
x, y, tsq->texobj);
} else {
tsq->isTexture=GL_TRUE;
}
glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, GL_LINEAR,
texture_width, texture_height, 0);
@ -363,13 +348,6 @@ static void setupTextureDirtyArea(int x, int y, int w,int h)
hh=(hdecr<ht)?hdecr:ht-yh;
if(hh<0) hh=0;
/*
#ifndef NDEBUG
printf("\t %dx%d, %d/%d (%dx%d): %d/%d (%dx%d)\n",
xi, yi, xh, yh, wdecr, hdecr, xh, yh, wh, hh);
#endif
*/
if(xh<square->dirtyXoff)
square->dirtyXoff=xh;
@ -472,7 +450,7 @@ static void gl_set_antialias (int val)
static void drawTextureDisplay (void)
{
struct TexSquare *square = texgrid;
int x, y/*, xoff=0, yoff=0, wd, ht*/;
int x, y;
GLenum err;
glColor3f(1.0,1.0,1.0);
@ -483,13 +461,6 @@ static void drawTextureDisplay (void)
{
for (x = 0; x < texnumx; x++)
{
if(square->isTexture==GL_FALSE)
{
mp_msg (MSGT_VO, MSGL_V, "[gl2] ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
x, y, square->texobj);
continue;
}
glBindTexture (GL_TEXTURE_2D, square->texobj);
if (image_format == IMGFMT_YV12) {
ActiveTexture(GL_TEXTURE1);
@ -498,23 +469,6 @@ static void drawTextureDisplay (void)
glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]);
ActiveTexture(GL_TEXTURE0);
}
err = glGetError ();
if(err==GL_INVALID_ENUM)
{
mp_msg (MSGT_VO, MSGL_ERR, "GLERROR glBindTexture := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj);
}
else if(err==GL_INVALID_OPERATION) {
mp_msg (MSGT_VO, MSGL_V, "GLERROR glBindTexture := GL_INVALID_OPERATION, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj);
}
#ifndef NDEBUG
if(glIsTexture(square->texobj) == GL_FALSE)
{
square->isTexture=GL_FALSE;
mp_msg (MSGT_VO, MSGL_ERR, "GLERROR ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
x, y, square->texobj);
}
#endif
if(square->isDirty)
{
@ -540,10 +494,6 @@ static void drawTextureDisplay (void)
} /* for all texnumy */
if (image_format == IMGFMT_YV12)
glDisableYUVConversion(GL_TEXTURE_2D, use_yuv);
/* YES - let's catch this error ...
*/
(void) glGetError ();
}
@ -685,10 +635,6 @@ static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_
hint.flags = PPosition | PSize;
/* Make the window */
// XGetWindowAttributes(mDisplay, DefaultRootWindow(mDisplay), &attribs);
// XMatchVisualInfo(mDisplay, screen, depth, TrueColor, &vinfo);
vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf;
if (vinfo == NULL)
{
@ -945,7 +891,6 @@ flip_page(void)
glClear (GL_COLOR_BUFFER_BIT);
}
//static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
{
uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2];