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https://github.com/mpv-player/mpv
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vo_opengl: be explicit about IMG_RW
Both vulkan and opengl distinguish between rendering to an image and using an image as a storage attachment. So make this an explicit capability instead of lumping it in with render_dst. (That way we could support, for example, using an image as a storage attachment without requiring a framebuffer) The real reason for this change is that you can directly use the output FBO as a storage attachment on vulkan but you can't on opengl, which makes this param structly separate from render_dst.
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@ -90,6 +90,7 @@ struct ra_tex_params {
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const struct ra_format *format;
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bool render_src; // must be useable as source texture in a shader
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bool render_dst; // must be useable as target texture in a shader
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bool storage_dst; // must be usable as a storage image (RA_VARTYPE_IMG_W)
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bool blit_src; // must be usable as a blit source
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bool blit_dst; // must be usable as a blit destination
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bool host_mutable; // texture may be updated with tex_upload
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@ -170,6 +171,7 @@ enum ra_vartype {
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// ra_tex.params.render_src must be true
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RA_VARTYPE_IMG_W, // C: ra_tex*, GLSL: various image types
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// write-only (W) image for compute shaders
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// ra_tex.params.storage_dst must be true
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RA_VARTYPE_BYTE_UNORM, // C: uint8_t, GLSL: int, vec* (vertex data only)
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RA_VARTYPE_BUF_RW, // C: ra_buf*, GLSL: buffer block
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};
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@ -893,18 +893,20 @@ static void update_uniform(struct ra *ra, struct ra_renderpass *pass,
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}
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break;
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}
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case RA_VARTYPE_IMG_W: /* fall through */
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case RA_VARTYPE_IMG_W: {
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struct ra_tex *tex = *(struct ra_tex **)val->data;
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struct ra_tex_gl *tex_gl = tex->priv;
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assert(tex->params.storage_dst);
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gl->BindImageTexture(input->binding, tex_gl->texture, 0, GL_FALSE, 0,
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GL_WRITE_ONLY, tex_gl->internal_format);
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break;
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}
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case RA_VARTYPE_TEX: {
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struct ra_tex *tex = *(struct ra_tex **)val->data;
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struct ra_tex_gl *tex_gl = tex->priv;
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assert(tex->params.render_src);
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if (input->type == RA_VARTYPE_TEX) {
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gl->ActiveTexture(GL_TEXTURE0 + input->binding);
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gl->BindTexture(tex_gl->target, tex_gl->texture);
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} else {
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gl->BindImageTexture(input->binding, tex_gl->texture, 0, GL_FALSE, 0,
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GL_WRITE_ONLY, tex_gl->internal_format);
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}
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gl->ActiveTexture(GL_TEXTURE0 + input->binding);
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gl->BindTexture(tex_gl->target, tex_gl->texture);
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break;
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}
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case RA_VARTYPE_BUF_RW: {
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@ -174,6 +174,7 @@ bool fbotex_change(struct fbotex *fbo, struct ra *ra, struct mp_log *log,
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.src_linear = true,
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.render_src = true,
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.render_dst = true,
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.storage_dst = true,
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.blit_src = true,
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};
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