Move OpenGL test below CoreVideo. This ensures -lGL will come after -framework OpenGL which

resolves vo_corevideo crashes due to namespace conflicts (e.g. glEnable, glBegin, ...).


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29639 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2009-09-04 07:57:06 +00:00
parent 39ed8ed063
commit 4338a8d7f4
1 changed files with 55 additions and 53 deletions

108
configure vendored
View File

@ -4431,59 +4431,6 @@ fi
echores "$_3dfx"
echocheck "OpenGL"
#Note: this test is run even with --enable-gl since we autodetect linker flags
if (test "$_x11" = yes || win32) && test "$_gl" != no ; then
cat > $TMPC << EOF
#ifdef GL_WIN32
#include <windows.h>
#include <GL/gl.h>
#else
#include <GL/gl.h>
#include <X11/Xlib.h>
#include <GL/glx.h>
#endif
int main(void) {
#ifdef GL_WIN32
HDC dc;
wglCreateContext(dc);
#else
glXCreateContext(NULL, NULL, NULL, True);
#endif
glFinish();
return 0;
}
EOF
_gl=no
if cc_check -lGL $_ld_lm ; then
_gl=yes
libs_mplayer="$libs_mplayer -lGL $_ld_dl"
elif cc_check -lGL $_ld_lm $_ld_pthread ; then
_gl=yes
libs_mplayer="$libs_mplayer -lGL $_ld_pthread $_ld_dl"
elif cc_check -DGL_WIN32 -lopengl32 ; then
_gl=yes
_gl_win32=yes
libs_mplayer="$libs_mplayer -lopengl32 -lgdi32"
fi
else
_gl=no
fi
if test "$_gl" = yes ; then
def_gl='#define CONFIG_GL 1'
if test "$_gl_win32" = yes ; then
def_gl_win32='#define GL_WIN32 1'
_res_comment="win32 version"
fi
_vomodules="opengl $_vomodules"
else
def_gl='#undef CONFIG_GL'
def_gl_win32='#undef GL_WIN32'
_novomodules="opengl $_novomodules"
fi
echores "$_gl"
echocheck "VIDIX"
def_vidix='#undef CONFIG_VIDIX'
def_vidix_drv_cyberblade='#undef CONFIG_VIDIX_DRV_CYBERBLADE'
@ -4867,6 +4814,61 @@ echores "$_corevideo"
fi #if darwin
# make sure this stays below CoreVideo to avoid issues due to namespace
# conflicts between -lGL and -framework OpenGL
echocheck "OpenGL"
#Note: this test is run even with --enable-gl since we autodetect linker flags
if (test "$_x11" = yes || win32) && test "$_gl" != no ; then
cat > $TMPC << EOF
#ifdef GL_WIN32
#include <windows.h>
#include <GL/gl.h>
#else
#include <GL/gl.h>
#include <X11/Xlib.h>
#include <GL/glx.h>
#endif
int main(void) {
#ifdef GL_WIN32
HDC dc;
wglCreateContext(dc);
#else
glXCreateContext(NULL, NULL, NULL, True);
#endif
glFinish();
return 0;
}
EOF
_gl=no
if cc_check -lGL $_ld_lm ; then
_gl=yes
libs_mplayer="$libs_mplayer -lGL $_ld_dl"
elif cc_check -lGL $_ld_lm $_ld_pthread ; then
_gl=yes
libs_mplayer="$libs_mplayer -lGL $_ld_pthread $_ld_dl"
elif cc_check -DGL_WIN32 -lopengl32 ; then
_gl=yes
_gl_win32=yes
libs_mplayer="$libs_mplayer -lopengl32 -lgdi32"
fi
else
_gl=no
fi
if test "$_gl" = yes ; then
def_gl='#define CONFIG_GL 1'
if test "$_gl_win32" = yes ; then
def_gl_win32='#define GL_WIN32 1'
_res_comment="win32 version"
fi
_vomodules="opengl $_vomodules"
else
def_gl='#undef CONFIG_GL'
def_gl_win32='#undef GL_WIN32'
_novomodules="opengl $_novomodules"
fi
echores "$_gl"
echocheck "PNG support"
if test "$_png" = auto ; then
_png=no