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lua: remove deprecated "lua" sub directories

The compatibility code and the deprecation warning were at least in
releases 0.8 and 0.9 - time to get rid of them.
This commit is contained in:
wm4 2015-05-09 15:04:05 +02:00
parent 2263f37dfb
commit 40997b8ae5
2 changed files with 9 additions and 29 deletions

View File

@ -277,16 +277,10 @@ static void set_path(lua_State *L)
const char *path = lua_tostring(L, -1);
char *newpath = talloc_strdup(tmp, path ? path : "");
char *dirs[] = {"scripts", "lua", NULL};
for (int s = 0; dirs[s]; s++) {
char **luadir = mp_find_all_config_files(tmp, get_mpctx(L)->global,
dirs[s]);
for (int i = 0; luadir && luadir[i]; i++) {
// No need to display a warning for lua files in the deprecated
// 'lua' dirs since scripting.c already warned on them
newpath = talloc_asprintf_append(newpath, ";%s",
mp_path_join(tmp, bstr0(luadir[i]), bstr0("?.lua")));
}
char **luadir = mp_find_all_config_files(tmp, get_mpctx(L)->global, "scripts");
for (int i = 0; luadir && luadir[i]; i++) {
newpath = talloc_asprintf_append(newpath, ";%s",
mp_path_join(tmp, bstr0(luadir[i]), bstr0("?.lua")));
}
lua_pushstring(L, newpath); // package path newpath

View File

@ -192,25 +192,11 @@ void mp_load_scripts(struct MPContext *mpctx)
// Load all scripts
void *tmp = talloc_new(NULL);
const char *dirs[] = {"scripts", "lua", NULL}; // 'lua' is deprecated
int warning_displayed = 0;
for (int s = 0; dirs[s]; s++) {
char **scriptsdir = mp_find_all_config_files(tmp, mpctx->global, dirs[s]);
for (int i = 0; scriptsdir && scriptsdir[i]; i++) {
files = list_script_files(tmp, scriptsdir[i]);
for (int n = 0; files && files[n]; n++) {
if (s && !warning_displayed) {
warning_displayed = 1;
char *cfg = mp_find_config_file(tmp, mpctx->global, "");
if (cfg)
cfg = mp_path_join(tmp, bstr0(cfg), bstr0("scripts"));
MP_WARN(mpctx, "Warning: '%s' - lua subdir is deprecated.\n"
"Please move scripts to '%s'.\n",
files[n], cfg ? cfg : "/scripts");
}
mp_load_script(mpctx, files[n]);
}
}
char **scriptsdir = mp_find_all_config_files(tmp, mpctx->global, "scripts");
for (int i = 0; scriptsdir && scriptsdir[i]; i++) {
files = list_script_files(tmp, scriptsdir[i]);
for (int n = 0; files && files[n]; n++)
mp_load_script(mpctx, files[n]);
}
talloc_free(tmp);
}