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vo_opengl: bump up SHADER_MAX_HOOKS
Apparently people are running into the current limit. 64 ought to be enough for everybody.
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@ -22,7 +22,7 @@
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#include "utils.h"
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#define SHADER_API 1
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#define SHADER_MAX_HOOKS 16
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#define SHADER_MAX_HOOKS 64
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#define SHADER_MAX_BINDS 6
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#define MAX_SZEXP_SIZE 32
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