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Better lumi/dark_masking descriptions, tips for 4mv and autoaspect and 10l fix
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@13437 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -5301,7 +5301,7 @@ log (low quality)
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.IPs 3
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phods (low quality)
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.IPs 4
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EPZS (default)
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EPZS: size=1 diamond (default)
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.IPs 5
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X1 (experimental)
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.RE
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@ -5334,6 +5334,7 @@ Same as mbd=1, kept for compatibility reasons.
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.TP
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.B v4mv\ \ \
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Allow 4 motion vectors per macroblock (slightly better quality).
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Works better if used with mbd>0.
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.
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.TP
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.B obmc\ \ \
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@ -5454,6 +5455,8 @@ The aspect parameter can be given as a ratio or a floating point number.
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Same as the aspect option, but automatically computes aspect, taking
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into account all the adjustments (crop/\:expand/\:scale/\:etc.) made in the
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filter chain.
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Does not incur a performance penalty, so you can safely leave it
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always on.
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.
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.TP
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.B vbitrate=<value>
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@ -5793,7 +5796,12 @@ sh4
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.
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.TP
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.B lumi_mask=<0.0\-1.0>
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luminance masking
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Luminance masking is a 'psychosensory' setting that is supposed to
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make use of the fact that the human eye tends to notice less details
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in very bright parts of the picture.
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Luminance masking compresses bright areas stronger than medium ones,
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so it will save bits that can be spent again on other frames, raising
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overall subjective quality, while possibly reducing PSNR.
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.br
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.I WARNING:
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Be careful, overly large values can cause disastrous things.
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@ -5810,7 +5818,12 @@ sane range
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.
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.TP
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.B dark_mask=<0.0\-1.0>
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darkness masking
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Darkness masking is a 'psychosensory' setting that is supposed to
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make use of the fact that the human eye tends to notice less details
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in very drak parts of the picture.
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Darkness masking compresses dark areas stronger than medium ones,
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so it will save bits that can be spent again on other frames, raising
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overall subjective quality, while possibly reducing PSNR.
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.br
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.I WARNING:
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Be careful, overly large values can cause disastrous things.
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@ -6010,9 +6023,6 @@ If you prefer to keep some noise in your encoded video rather than
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filtering it away before encoding, this setting controls NSSE weight,
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where larger weights will result in more noise.
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0 NSSE is identical to SSE.
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NSSE weight, larger weights will result in more noise,
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with 0 NSSE is identical to SSE.
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.
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.TP
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.B predia=<-99\-6>
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