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Make a function static.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@23190 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -1652,7 +1652,7 @@ static inline void transform_glyph_3d(FT_Glyph glyph, double *m, FT_Vector shift
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* \param frz z-axis rotation angle
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* Rotates both glyphs by frx, fry and frz. Shift vector is added before rotation and subtracted after it.
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*/
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void transform_3d(FT_Vector shift, FT_Glyph* glyph, FT_Glyph* glyph2, double frx, double fry, double frz)
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static void transform_3d(FT_Vector shift, FT_Glyph* glyph, FT_Glyph* glyph2, double frx, double fry, double frz)
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{
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if (frx != 0. || fry != 0. || frz != 0.) {
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double m[16];
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