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vf_gpu: initialize depth=1 on target textures
According to internal documentation, 2D textures should have d=1. This fixes the correctness of the API usage, not any bug.
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@ -196,6 +196,7 @@ static struct mp_image *gpu_render_frame(struct mp_filter *f, struct mp_image *i
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.downloadable = true,
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.w = w,
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.h = h,
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.d = 1,
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.render_dst = true,
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};
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