mirror of https://github.com/mpv-player/mpv
gl_hwdec_vda: refuse to work with old OpenGL versions
The way we use rectangle textures (required by VDA for no reason) works onl in OpenGL 3.0 or higher. Below that, the shader will fail to compile. We could add support for older OpenGL versions, but that would be a major pain. This normally doesn't matter; mpv itself always creates OpenGL 3.2 contexts on OSX. But it could matter if a client API user uses vo_opengl_cb, and gives it a 2.1 context (which OSX also allows you to create).
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@ -37,6 +37,11 @@ static bool check_hwdec(struct gl_hwdec *hw)
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return false;
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return false;
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}
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}
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if (hw->gl->version < 300) {
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MP_ERR(hw, "need >= OpenGL 3.0 for core rectangle texture support\n");
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return false;
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}
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if (!CGLGetCurrentContext()) {
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if (!CGLGetCurrentContext()) {
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MP_ERR(hw, "need cocoa opengl backend to be active");
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MP_ERR(hw, "need cocoa opengl backend to be active");
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return false;
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return false;
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